CL-1N7 by Delxaz

Species
Droid
Career
Colonist
Specializations
Marshal
System
Edge of the Empire

3
Threshold 13
Current 0
Threshold 13
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

1
3
1
2
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 2
Coercion (Will) X 1
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) X 2
Discipline (Will) 0
Leadership (Pr) X 1
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 2
Perception (Cun) 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 1
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 1
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) 2
Knowledge: Core Worlds (Int) X 1
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Holdout Blaster (House)
Range
Short
Skill
Ranged: Light
Stun Setting
Damage
5
Critical
4
Thermal Cutter
Range
Engaged
Skill
Melee
Burn 1, Inaccurate 2
Damage
4
Critical
4
Z2 Stun Baton (Ship)
Range
Engaged
Skill
Melee
Disorient 2, Stun Damage
Damage
BR (+2)
Critical
6
Blaster Carbine
Range
Medium
Skill
Ranged: Heavy
Stun Setting, upgrade next check
Damage
9
Critical
3
Thrill of the Hunt
Range
Long
Skill
Ranged: Heavy
Pierce 1, Autofire, Cumbersome 3
Damage
13
Critical
3
Stun Grenade (0)
Range
Short
Skill
Ranged: Light
Blast 8, Disorient 3, Limited Ammo 1, Stun Damage
Damage
8
Critical
N/A

45
340
782
10/11

Weapons & Armor

Nomad Greatcoat
I got a cool hat

Personal Gear

Binders
Backpack
Jedi Utility Belt
Scanner Goggles (Implemented in Head)
Com Link
The Art of Meditation by Master Fiazon

Assets & Resources

Stimpack x4
Sabacc Deck
Restraining Bolt
Medpack

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened 1 Gain +2 Wound Threshold
Street Smarts 1 Remove 1 Black die per rank of Street Smarts from Streetwise or Knowledge (Underworld) checks
Grit 1 Gain +1 Strain Threshold
Bad Cop 1 May Spend 2 Advantage from a Deception or Coercion Check to upgrade ability of a single ally's subsequent Social Interaction check against the target a number of times equal to the ranks in Bad Cop
Good Cop 1 May Spend 2 Advantage from a Charm or Negotiation Check to upgrade ability of a single ally's subsequent Social Interaction check against the target a number of times equal to the ranks in Good Cop
Spare Clip 1 Cannot Run out of ammo due to Despair. Items with Limited Ammo quality run out of ammo as usual
Quick Draw 1 Once per round, draw or holster a weapon or item as an incidental.
Durable 1 May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1.

Background

Motivation

Obligations

Responsibility +5
Duty +10

Description

Other Notes

Holdout Blaster at home
Data Pad at Home

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