Weapons & Armor
WESTAR-35 x2 3/3 (paired weapons -1 advantage for hit, custom grip -1 setback dice +1 accurate, actuator +3 damage +2 pierce, +1 setback)
Vibroknife
Heavy blaster rifle 4/4 (lightweight frame -2 encumbrance, rotary barrel +3 damage, telescopic sight -1 difficulty long/extreme range)
Beskar’gam: 8/8 (Plasma thrower vambrace, micro rocket mount 5 rocket capacity, vacuum sealed 10 minutes, targeting computer +1 boost long/extreme range Reroll 1 ranged attack per session, Tracking system upgrade tracked target once +1 vigilance +1 survival, Cortosis, Superior, repulsorlift lifting +7 encumberance threshold +2 athletics )
Shield (Defensive 1, Deflective 1, cumbersome 1)
2 Explosive Microrockets (Guided 5, accurate 2)
5 Antiarmor micro rockets (extreme range, no inaccurate)
11 anti-armor micro rockets (Guided 5, accurate 2)
5 explosive rockets
4 anti armor rockets
2 ion rockets
4 Rocket Guidance Systems
5 Thermal Detonators
Verpine Shatter rifle: (telescopic sight downgrade long/extreme range, superior +1advantage +1 damage)
Custom Bowcaster (5 enc, recocker autofire, accelerator +3 damage +2 pierce, added shield +1 ranged defense)
5 concussion missiles
Personal Gear
Length of wire (rope?)
10 stimpacks
Commlink
Glow rod
Utility belt (+1enc)
Load gear (+3 enc)
Modular pack (+8 enc)
In-Helmet Scanner
Micro rocket mount: (2/7 hard points)
Target computer: (1/7 hard points)
Vacuum seal: (1/7 hard points)
Tracking system: (1/7 hard points)
Utility arm
Breaker Wrench
Custom toolkit
Fugitive tracker droid
Implant armor (+1 soak)
Q-22 retinal tracker (+1 advantage to gunnery and heavy ranged)
1 Droid Brain Detonator
4 CorChemCo "Quickflash" Burning Gel
10 emergency repair patches