Edge of the Empire
| Threshold | 13 |
| Current | 3 |
| Threshold | 13 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | X | 1 | ||
| Athletics (Br) | X | 0 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | X | 0 | ||
| Computers (Int) | X | 2 | ||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | X | 0 | ||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 0 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | X | 2 | ||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 1 | ||
| Piloting: Planetary (Ag) | X | 0 | ||
| Piloting: Space (Ag) | X | 0 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | X | 1 | ||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | X | 1 | ||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 0 | ||
| Brawl (Br) | X | 0 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | X | 2 | (+2 damage to one hit per check) auto advantage on success plus natural auto advantage | |
| Ranged: Heavy (Ag) | X | 0 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | X | 1 | ||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
| Stun Setting |
Damage6 |
Critical3 |
|
| H-7 Equalizer Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
| Stun, Superior |
Damage9 |
Critical2 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Convincing Demeanor | 1 | EotE p133 | remove setback die for Deception and Skullduggery rolls |
| Fine Tuning | 2 | When reducing the amount of system strain a starship or vehicle suffers, reduce 1 additional strain per rank | |
| Gearhead | 1 | Remove setback die per rank from Mechanics checks. Halve the credit cost to add mods to attachments | |
| Bad Motivator | 1 | Once per session, as an action, may make a hard mechanics check to cause one targeted device to spontaneously fail | |
| Dedication | 2 | Increase any characteristic by 1 (can not exceed 6) (Used Int & Agi | |
| Toughened | 1 | Gain +2 wound threshold | |
| Jury Rigged | 1 | Choose 1 weapon, armor, or other item and give it a permanent improvement while it remains in use. | |
| Tinkerer | 1 | May add 1 additional hard point to a number of items equal to ranks in tinkerer | |
| Armor Master | 1 | When wearing armor, increase total soak value by 1 | |
| Deadly Accuracy | 1 | Add damage equal to ranks in Ranged Light to one hit of a successful attack made using that skill |