Doh Ray'Mee by ianisgoldenboy

Species
Bothan
Career
Technician, Bounty Hunter
Specializations
Mechanic, Gadgeteer
System
Edge of the Empire

4
Threshold 13
Current 3
Threshold 13
Current 0
Ranged 0
Melee 0

Characteristics

1
4
5
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 1
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) X 0
Computers (Int) X 2
Cool (Pr) 0
Coordination (Ag) X 0
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) X 2
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) X 1
Stealth (Ag) 0
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 2 (+2 damage to one hit per check) auto advantage on success plus natural auto advantage
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 1
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun Setting
Damage
6
Critical
3
H-7 Equalizer Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun, Superior
Damage
9
Critical
2

0
305
0
11/11

Weapons & Armor

Heavy Clothing 1 soak 1 encum

EQP- Catch Vest (ENC 1) 2 soak energy 1 soak all else. (+1 soak from armor master)

EQP- Encumbrance 2:
H-7 Equalizer Blaster Pistol (+1 Adv) (used 4/4 HP) (+1 HP from Tinkerer) (+1 Damage from Jury Rigged)
Blaster Actuating Module (A+1 Damage) (+1 setback)
Soro Suub “Bantha’s Eye” Laser Sight (+1 advantage on success)
Custom Grip: minus 1 setback mod: 1x accurate mod
Rapid Recharge Xciter: add auto fire 3 innacurate mod: 2x -1 inaccurate mods

Blaster Pistol (encumbrance 1)

Personal Gear

EQP- Tool Kit (ENC 4)

EQP- Comlink (handheld)

EQP- 1 stimpacks 1 used stimpack

EQP- Emergency Medpack (ENC 1)

EQP- Slicer Gear (ENC 2)

EQP- Backpack (+4 encumbrance threshold)

EQP- Utility Belt (+1 encumbrance threshold)

Disguise Kit (ENC 2)

EQP- Scanner Goggles (Able to see in dark conditions)

EQP- “Rider” Ascension Pistol (ENC 1): as action make average ranged light check to fire grappling hook up to medium range. As action reel in the cord pulling self to said object. Or reeling said object to self. Average athletics check if carrying someone.

Weapon Maintenance Kit for Ranged Light (ENC 2)

Materials for crafting a specialist tool (ENC 8) and light armor (ENC 2)

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Convincing Demeanor 1 EotE p133 remove setback die for Deception and Skullduggery rolls
Fine Tuning 2 When reducing the amount of system strain a starship or vehicle suffers, reduce 1 additional strain per rank
Gearhead 1 Remove setback die per rank from Mechanics checks. Halve the credit cost to add mods to attachments
Bad Motivator 1 Once per session, as an action, may make a hard mechanics check to cause one targeted device to spontaneously fail
Dedication 2 Increase any characteristic by 1 (can not exceed 6) (Used Int & Agi
Toughened 1 Gain +2 wound threshold
Jury Rigged 1 Choose 1 weapon, armor, or other item and give it a permanent improvement while it remains in use.
Tinkerer 1 May add 1 additional hard point to a number of items equal to ranks in tinkerer
Armor Master 1 When wearing armor, increase total soak value by 1
Deadly Accuracy 1 Add damage equal to ranks in Ranged Light to one hit of a successful attack made using that skill

Background

Motivation

Obligations

Description

Other Notes

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