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Defensive Stance |
1 |
pg 134 |
One per round on the character's turn, the character may perform a Defensive Stance maneuver to assume a defensive stance against incoming melee attacks. He then suffers a number of strain no greater than his ranks in Defensive Stance. |
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Durable |
1 |
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The character may reduce a Critical Injury result suffered by 10 per rank of Durable, to a minimum of one. |
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Intimidating |
1 |
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When attempting a Coercion check, the character may suffer a number of strain to downgrade the difficulty of the check a number of times equal to the strain suffered. This number cannot exceed his ranks in Intimidating. When the character is the target of a Coercion check, the character may suffer a number of strain to upgrade the difficulty of the check a number of time equal to the strain suffered. This number cannot exceed his ranks in Intimidating. |
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Stunning Blow |
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When making Melee checks, the character may choose to deal damage as strain instead of wounds. This does not ignore soak. |
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Toughened |
2 |
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The character increases his wound threshold by two per rank of Toughnened. |