Zazim by ObiWan92

Species
Falleen
Career
Diplomat
Specializations
Agitator Figurehead
System
Age of Rebellion

3
Threshold 11
Current 0
Threshold 22
Current 0
Ranged 2
Melee 2

Placeholder Image

Characteristics

1
2
2
3
5
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 5
Coercion (Will) X 5
Computers (Int) 0
Cool (Pr) X 5
Coordination (Ag) 0
Deception (Cun) X 3
Discipline (Will) 0
Leadership (Pr) X 3
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 5
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 3
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 1
Ranged: Light (Ag) 2
Ranged: Heavy (Ag) 2
Knowledge: Core Worlds (Int) X 2
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 2
Knowledge: Outer Rim (Int) X 2
Knowledge: Underworld (Int) X 2
Knowledge: Warfare (Int) X 2
Knowledge: Xenology (Int) X 2

Attacks

Stokhli Spray Stick
Range
Long
Skill
Ranged: Heavy
Accurate 2, Ensnare 4, Slow-Firing 1, Stun 8
Damage
0
Critical
-
Stokhli Spray Stick (Melee)
Range
Engaged
Skill
Melee
Inaccurate 1, Stun Damage
Damage
3
Critical
-
Alpha Sword
Range
Engaged
Skill
Melee
Pierce 4, Cumbersome 2, Superior
Damage
6
Critical
3
Raider Arms Model-1 "Nova Viper" Blaster Pistol
Range
Medium
Skill
Ranged: Light
Accurate 4, Pierce 2, Stun Setting
Damage
7
Critical
3
Omega Sword
Range
Engaged
Skill
Melee
Vicious 4, Cumbersome 2, Superior
Damage
6
Critical
2

15
1080
200000
11/11

Weapons & Armor

Lector's Outfit - Add 1 boost die to social interactions with large groups of listeners. Can be heard clearly over longer distances. (Armor Insert: Plates are noticeable by making a Hard (3 difficulty) Perception check.) 3 Encumbrance

Stokhli Spray Stick - 4 Encumbrance

Raider Arms Model-1 "Nova Viper" Blaster Pistol - Increase difficulty of Mechanics checks to repair a Nova Viper or modify attachments on it by 1. (Custom Grip: Remove 1 setback dice from all combat checks weapon's owner makes using this weapon. Others add 2 setback dice to use it, Combat Tested: Add 1 boost dice to Discipline checks. Add 1 boost dice to resist Fear, Electronic Sighting System: Aim as an incidental once per round at short range. Decrease difficulty of Perception checks to locate the shooter in low light conditions by one.) 2 Encumbrance

Ceremonial Blade - Add 1 boost die when attempting to convince people to let them keep the knife. 3 Hardpoints, 2 Encumbrance

Semblan Obsidian Dagger - When a Vurk would make their discipline check at the end of an encounter to heal strain, they heal one additional strain while they are holding this dagger. A non-Vurk well versed in the Vurk culture and mentality may be able to benefit from this. 2 Hardpoints, 1 Encumbrance

Personal Gear

Utility Belt

BlasTech Model 58 Concealment Holster - Add 1 setback dice to Perception checks to discover a light blaster or holdout pistol concealed by the holster

Load-Bearing Gear

Forgery Tools - 2 Encumbrance

Wizard Pouch

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Force Resistance 1 When targeted by a telepathic Force Power, increase the difficulty by 3
Pheromones 1 Emit pheromones as an incidental, suffering 2 strain to upgrade the ability of a Charm, Deception, or Negotiation check. Does not work on targets with breath masks or without lungs
Plausible Deniability 2 Remove 1 setback per rank of Plausible Deniability from Coercion and Deception checks
Nobody's Fool 2 Upgrade difficulty of incoming Charm, Coercion, and Deception checks once per rank of Nobody's Fool
Grit 5 Gain +1 strain threshold
Intimidating 4 May suffer a number of strain to downgrade difficulty of Coercion checks, or upgrade difficulty when targeted by Coercion checks, by an equal number. Strain suffered this way cannot exceed ranks in Intimidating
Street Smarts 2 Remove 1 setback per rank of Street Smarts from Streetwise and Knowledge (Underworld) checks
Convincing Demeanor 2 Remove 1 setback per rank of Convincing Demeanor from Deception and Skulduggery checks
Supreme Scathing Tirade 3 Take a Scathing Tirade action; make an Average Coercion check. Each success causes one enemy in short range to suffer 1 strain. Spend advantages to cause 1 affected enemy to suffer 1 additional strain. Each enemy affected by Scathing Tirade suffers 1 setback on all skill checks for a number of rounds equal to ranks in Coercion. Suffer 1 strain to perform Scathing Tirade as a maneuver, instead of an action
Natural Enforcer 1 Once per session, may reroll any 1 Coercion or Streetwise check
Dedication 2 Gain +1 to a single characteristic. This cannot bring a characteristic above 6
Incite Rebellion 1 Once per session, may take an Incite Rebellion action; make a Hard Coercion check to cause a number of beings up to ranks in Coercion to become rebellious until the end of the encounter
Resolve 2 When involuntarily suffering strain, suffer 1 less strain per rank of Resolve, to a minimum of 1
Command 2 Add 1 boost die per rank of Command when making Leadership checks. Affected targets add 1 boost die to Discipline checks for next 24 hours
Inspiring Rhetoric 1 Take the Inspiring Rhetoric action; make an Average (2 difficulty) Leadership check. Each success causes 1 ally in engaged range to recover 1 strain. Spend 1 advantage to cause 1 affected ally to recover 1 additional strain
Commanding Presence 1 Remove 1 setback die per rank of Commanding Presence from Leadership and Cool checks
Calm Commander 1 May use ranks in Cool to upgrade Mass Combat checks instead of ranks in Leadership
Intense Presence 1 Spend 1 Destiny Point to recover strain equal to Presence rating
Natural Leader 1 Once per session, may reroll any 1 Cool or Leadership check
Improved Inspiring Rhetoric 1 Each ally affected by Inspiring Rhetoric gain 1 boost die on all skill checks for a number of rounds equal to ranks in Leadership

Background

Zazim was an influential member of the Black Sun crime Syndicate during the reign of Alexi Garyn. When Garyn and his Vigos were killed by Darth Maul in 33 BBY, Zazim rose to the position of Vigo, where he remained throughout the Clone Wars and early days of the Galactic Empire. In 7 BBY, Darth Vader order the sterilization of a biological weapons facility on Falleen, a sterilization that included every single living thing both in the facility and in the surrounding city. Zazim's family, like the Black Sun Underlord's family, was caught in this sterilization, giving him a personal reason to despise the Empire. Zazim was on Coruscant when Xizor made his failed attempt to kill Luke Skywalker, and therefore discredit Vader before the Emperor. And in the ensuing chaos and civil war, Zazim attempted to take control of Black Sun, but was thwarted by Xizor's niece, Savan. His life being threatened, Zazim smuggled himself into the Coruscant underworld and tried to disappear, paying most of his fortune to the Black Nebula, another Black Sun offshoot. Zazim still owes a debt to Dequc, the leader of Black Nebula. After the destruction of the Death Star II, and the deaths of Darth Vader and the Emperor, and the subsequent capture of Savan by the newly formed New Republic following the Battle of Endor, Zazim reemerged from the Underworld. Wanting to reform Black Sun under his own control, and being unable to do so while Coruscant was under the control of the Imperial Remnant, Zazim reached out to the New Republic to offer his services and knowledge of Coruscant and the Imperials, in the hopes that they will allow him to reestablish Black Sun.

Motivation

Criminal: The character has a criminal record, or was accused of a crime (perhaps one he didn't even commit), and is somehow embroiled in the legal system. Obligation may be settled by paying ongoing legal costs, making attempts to bury evidence, or efforts to prove his innocence.

Debt: The character owes someone a great deal, whether that debt consists of money or something else. Perhaps the PC has a huge gambling debt to a Hutt, is indebted to the Czerka Corporation for his starship, owes a wealthy family for patronage, or has some other serious financial obligation. To make matters worse, depending on who owns the debt, even fully paying it off might not get the character completely off the hook—if the character can get that money, he can surely get more.

Duties

Description

Other Notes

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