Resolve (Rank 1) |
|
AoR Core Rulebook, Page 155 |
When involuntarily suffering strain, suffer 1 less strain per rank of Resolve, to a minimum of 1. |
Grit (Rank 4) |
|
AoR Core Rulebook, Page 148 |
Gain +1 strain threshold per rank of Grit. |
Command (Rank 2) |
|
AoR Core Rulebook, Page 144 |
Add 1 Boost per rank of Command when making Leadership checks. Affected targets add 1 Boost to Discipline checks for next 24 hours. |
Inspiring Rhetoric |
|
AoR Core Rulebook, Page 149 |
Take the Inspiring Rhetoric action; make an Average Leadership check. each Success causes 1 ally in close range to recover 1 strain. Spend Advantage to cause 1 affected ally to recover 1 additional strain. |
Inspiring Rhetoric (Improved) |
|
AoR Core Rulebook, Page 149 |
Each ally affected by Inspiring Rhetoric gains 1 Boost on all skill checks for a number of rounds equal to ranks in Leadership. |
Positive Spin (Rank 1) |
|
Desperate Allies, Page 34 |
Whenever any character's Duty would increase, it increases by an additional 1 (5 in SFL) per rank of Positive Spin. |
Tactical Combat Training |
|
AoR Core Rulebook, Page 158 |
Melee and Ranged (Heavy) become Career skills. |
Commanding Presence (Rank 2) |
|
AoR Core Rulebook, Page 144 |
Remove 1 Setback per rank of Commanding Presence from Leadership and Cool checks. |
Commanding Presence (Improved) |
|
Lead by Example, Page 33 |
Once per session, may take Commanding Presence action; make an opposed Cool vs. Discipline check to force target to leave the encounter. |
Confidence (Rank 1) |
|
AoR Core Rulebook, Page 144 |
May decrease difficulty of Discipline checks by 1 per rank of Confidence. |
Confidence (Improved) |
|
Lead by Example, Page 33 |
May spend Triumphs on fear checks to give allies in short range additional Successes on the same fear check. |
Dedication (Presence) 1 |
|
AoR Core Rulebook, Page 145 |
Gain +1 to Presence. This cannot bring Presence above 6. |
Natural Leader |
|
AoR Core Rulebook, Page 153 |
Once per session, may re-roll any 1 Cool or Leadership check. |
Second Wind (Rank 1) |
|
AoR Core Rulebook, Page 155 |
Once per encounter, may use Second Wind incidental to recover strain equal to ranks in Second Wind. |
Vehicle Combat Training |
|
AoR Core Rulebook Page 159 |
Gunnery and Piloting (Planetary) become career skills. |
Toughened (Rank 1) |
|
AoR Core Rulebook, Page 158 |
Gain +2 Wound threshold per rank of Toughened. |
Quick Draw |
|
AoR Core Rulebook, Page 154 |
Once per round, draw or holster a weapon or accessible item as an incidental. |