Weapons & Armor
X-30 LANCER -Encumbrance: 1
Hard Points: 3
Rarity: 5
Price: 2,750
Type: Energy Weapon
Categories: Blaster, Blaster Pistol, Pistol, Ranged
Damage: 5
Range: Long
Critical: ωωωω
Skill: Ranged - Light
Qualities: Accurate 2, Pierce 2
Attachments:
Custom Grip (1 Remove 1 ■ from all attack checks when using this weapon Mod, Anyone other than owner adds ■■ to combat checks using this weapon., 1 Quality (Accurate 1) Mod)
Componentization (Allows a weapon to be broken into pieces and disguised as other items. A character must make a Formidable (◆◆◆◆◆) Mechanics or Skulduggery check to deduce the items are weapon parts.)
TX-3 COMBAT FLIGHT SUIT - Encumbrance: 1
Hard Points: 3
Rarity: 6 ➲
Price: 5,200
Categories: Full Body, Heavy, Sealed
Melee Def: 1
Ranged Def: 1
Features:
May survive up to 24 hours in a vacuum
Attachments:
Helmet Comlink (A long-range comlink is integrated into the helmet)
Water Reclamation Suit (Upgrades ability of Resiliance and Survival checks made in dry or hot environments due to scarcity of water twice.)
Reverse Engineering (1 Add 1 Hard Point(s) to Item Mod)
Heating System ( Reduces the difficulty of Resilience checks made to resist the effects extreme cold by one. Removes up to ■■ added to checks due to extreme cold. )
Boot Blade (Provides wearer with a retractable fighting blade, 1 Decreases Critical by 1 Mod for Retractable Fighting Blade, 2 Quality (Pierce 1) Mods for Retractable Fighting Blade, 1 Quality (Vicious 1) Mod for Retractable Fighting Blade)
Personal Gear
TOOL BELT - Counts as a tool kit. Once per encounter, tool may be drawn as an incidental.
LOAD-BEARING GEAR
SURVEYOR'S BAG
CRASH SURVIVAL KIT - Page 195 of the Age of Rebellion Core Rulebook.
STIMPACK x2 - Heals 5 wounds.
STIMSTICK x5 - Removes ■ from Discipline, Perception, Resilience, or Vigilance checks to stay awake or notice something due to fatigue or lack of sleep until end of encounter. At end of encounter, target suffers 1 strain.
CHANCE CUBE
INFRABINOCULARS (LONG RANGE) - Can see through up to two meters of wall. Dense or shielded materials impose at least ■ to Perception checks (GM's discretion).
User may see in low light or extreme bright light conditions.
Magnifies targetets up to 10 kilometers away.
User may remove ■ imposed due to long range or low light.