Chiss PlasmaSlug:
DMG: 4
CRIT: 3
Range: Medium
Skill: Range Light
Plasma1: 2adv +1 dmg plasma burn 1 round
BlasTech Model 58 Concealment Holster:
These holsters add a setback die to Perception checks to discover the presence of the concealed weapon, but may only hold light blaster pistols or holdout blasters.
Reinforced Environment Gear:
Soak: +1
HP: 0/2
Allows a wearer to ignore a setback die imposed by environmental conditions and reduces Critical Injuries suffered from falling by 20. The suit also includes a filter, granting a boost die to Resilience checks to resist toxic atmospheres or airborne toxins.
Personal Gear
Surveyor's Tools
Data Sticks: 5x
Data Goggles
Data Pad
Array of Specimen Containers: 2 of each. S/M/L
Modular Backpack w/3pouches:
+6 ENC
3-MAL Secure Comlink:
This comlink transmits up to medium range on the planetary scale. The 3-MAL's encryption adds a setback die to any check made to intercept and unscramble the signal. Monitoring a standard clear frequency on a civilized world can add two boost dice to Knowledge checks related to current events or conditions at the Game Master's discretion.
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Grit
1
+1 Strain
Shortcut
1
During a chase, add (BLUE) per rank in Shortcut to any checks made to catch or escape an opponent.
Studious Plotting
1
When making a Streetwise or Survival skill check to navigate on a world, the character may use Intellect instead of Cunning.
Expert Tracker
1
Remove (BLACK) per rank of Expert Tracker to find tracks or track targets. Decrease time to track a target by half.
Improved Shortcut
1
When engaging in a chase or race, may suffer 2 strain to add equal to ranks in Shortcut to the check.
Planet Mapper
1
Remove (BLACK) per rank of Planet Mapper from Streetwise or Survival checks used for navigation on a world. Such checks also take half normal time.
Uncanny Senses
1
Add (BLUE) per rank to all Perception checks.
Preemptive Avoidance
1
May spend 1 Destiny Point to disengage from engaged enemy as an out-of-turn incidental.
Toughened
1
+2 Wound
Galaxy Mapper
1
Remove (BLACK) per rank from Astrogation checks. 1/2 the time.
Force Powers
Force Rating
1
Power
Nav-Force
Description
Use connection with force to find faster routes, safer passages, and when hyperlanes shift. Use B/W to help navigate with easy Astrogation check.
Upgrade
Effect
Heads Up
Early warning on ships coming from hyperspace. Hard Astrogation check plus force die.
Power
Sense
Description
Spend (WHITE) to sense all living things within SHORT range (sentient and non-sentient beings)
Spend (WHITE) to sense current emotional state of one living target ENGAGED range.
Upgrade
Effect
Background
Force Morality: 53
(BASE: 50)
+70 = jedi
-25 = sith/dark side
Motivation
Find Chiss House within this galaxy
5 parts to build/modify deep space radio to frequency
Radio:
1: Crimson Rainbow Crystal
2: Regulated dampening coil
3: Cosmic Shield
4: Comm Decrypter
5: Subspace pocket relay
Obligations
5: Warn other Chiss of UV invasion.
Description
Other Notes
Wound Threshold: 10 + Brawn
Strain Threshold: 10 + Willpower
Starting Experience: 100 XP
Special Abilities: Chiss begin the game with one rank in Cool. They still may not train Cool above rank 2 during character creation.
Infravision: Chiss have adapted to be able to see in both the infrared and normal visual spectra. This enables Chiss characters to remove up to a setback die added to checks by lighting conditions.