Weapons & Armor
*Weapons*
**Crossguard Lightsaber**
Encumbrance: 1
Hard Points: 4
Type: Lightsaber
Categories: Lightsaber
Damage: 6
Range: Engaged
Critical: ωω
Skill: Lightsaber
Qualities: Breach 1, Defensive 1, Sunder
*Features:*
May spend ☤ or ♼♼♼ on enemy Melee or Lightsaber check to disarm enemy.
*Attachments:*
Combat Tested (Add □ to Discipline checks.)
Paired Weapons (Reduce ω when two-weapon fighting by 1.)
**Semblan Obsdan Dagger**
Encumbrance: 1
Hard Points: 2
Rarity: 4
Price: 450
Type: Melee
Categories: Cutting Edge Melee
Damage: 2
Range: Engaged
Critical: ω
Skill: Melee
Qualities: Vicious 1
*Features:*
When recovering strain at end of encounter, Vurk may heal one additional strain when holding a Semblan dagger.
*Attachments:*
Combat Tested (Add □ to Discipline checks.)
Serrated Edge (1 Quality (Vicious 1) Mod)
**Blade Breaker**
Encumbrance: 1
Hard Points: 1
Type: Melee
Categories: Cutting Edge Melee
Damage: 2
Range: Engaged
Critical: ωωωω
Skill: Melee
Qualities: Defensive 2, Pierce 1, Sunder, Vicious 1
*Attachments:*
Combat Tested (Add □ to Discipline checks., Add □ to check to resist fear.)
Serrated Edge (1 Quality (Vicious 1) Mod)
**Energy Buckler**
Encumbrance: 2
Hard Points: 1
Type: Melee
Categories: Powered Melee, Shield
Damage: 2
Range: Engaged
Critical: ωωωωω
Skill: Melee
Qualities: Concussive 1, Defensive 1, Deflection 1
*Features:*
The GM may spend ☤ to have the energy buckler run out of power and stop functioning until the end of the encounter.
**IR-5 "Intimidator"**
Encumbrance: 2
Hard Points: 2
Rarity: 6 ➲
Price: 1,350
Type: Energy Weapon
Categories: Blaster, Blaster Pistol, Pistol, Ranged
Damage: 5
Range: Medium
Critical: ωωω
Skill: Ranged - Light
Qualities: Auto Fire, Inaccurate 1, Accurate 1
Attachments:
Custom Grip (1 Remove 1 ■ from all attack checks when using this weapon Mod, Anyone other than owner adds ■■ to combat checks using this weapon., 1 Quality (Accurate 1) Mod)
*Armour*
**Polis Massan Bodysuit**
(wears a standard durasteel Mandolorian helmet, complete with integrated comms and visual scanners
Defense 0
Soak 1
Encum 1
Includes a tiny head-mounted multidirection glow rod and integrated utility belt (increases encumbrance threshold by 1).
**A/KT Tracker Utility Vest**
Hard Points: 1
Categories: Light
Soak: 2
Melee Def: 2
Ranged Def: 2
Features:
1 Increase Encumbrance Threshold by 2 Mod
Attachments:
Armor Insert (1 Set Soak value 1 Mod, 1 Set Defense value to 1 Mod, Armor inserts can be noticed by making an Average (◆◆) Perception check., 1 Increases Soak value by 1 Mod, 1 Increases Defense value by 1 Mod)
Custom Fit (Removes ■ from Athletics and Stealth checks., Remove an additional ■ from Athletics and Stealth checks)
**Smugglers Trenchcoat**
Categories: Half Body, Heavy
Soak: 1
Melee Def: 1
Ranged Def: 1
Features:
Checks to find anything hidden within a smuggler's trenchcoat are opposed by the Skulduggery of the wearer.
The coat can conceal up to 2 encumbrance worth of items.
Personal Gear
----------Durasteel Mandolorian Helmet---------
--Earbud link--
Rarity: 5
Price: 75
Type: Communications
Features:
Noticing an individual is wearing an earbud comlink requires a Hard (◆◆◆) Perception check
*Integrated into durasteel mandolorian helm*
glowstick temple light
filtered breather mask
--Data Goggles--Encumbrance: 1
Type: Tools/Electronics
Features:
May add ☼ to checks of a particular Knowledge skill selected before an encounter.
**Other GEAR**
(2) Binders
(1) Restraining Bolt
(2) Stimpacks
(2) Surveillance Taggers
Thermal Cloak
Mk. III Modular Backpack
*Shockhold Commlink*
Encumbrance: 3
unications
*Features:*
Adds automatic ▼ to any checks made to decode and understand its transmission and automatic ☼ to any checks made to broadcast through a comms jammer.