Edge of the Empire
| Threshold | 14 |
| Current | 0 |
| Threshold | 13 |
| Current | 0 |
| Ranged | 1 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 0 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 0 | +1 Initiative | ||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 2 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | 0 | |||
| Piloting: Planetary (Ag) | X | 1 | ||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 1 | ||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 1 | +1 Initiative | |
| Brawl (Br) | X | 0 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 0 | ||
| Ranged: Light (Ag) | X | 1 | ||
| Ranged: Heavy (Ag) | X | 4 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Reinforced Gauntlets |
RangeEngaged |
SkillMelee |
|
| Disorient 3 |
Damage+1 |
Critical4 |
|
| Whipcord |
RangeShort |
SkillMelee |
|
| Ensnare 2 |
Damage+1 |
Critical5 |
|
| A280-C Blaster Rifle |
RangeLong |
SkillRanged: Heavy |
|
| Accurate 1, Cumbersome 3, Stun Setting. -1 Difficulty to repair |
Damage9 |
Critical4 |
|
| Integrated Flame Projector |
RangeShort |
SkillRanged: Heavy |
|
| Burn 3, Blast 8, Limited Ammo 1 |
Damage8 |
Critical2 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Second Wind | 1 | EE 79 | Once per encounter, use incidental to heal strain equal to ranks |
| Point Blank | 1 | EE 79 | Add 1 damage per rank to ranged (heavy) or ranged (light) at close or engaged |
| Strong Arm | 1 | EE 79 | Treat thrown weapons as if they had 1 greater range |
| Natural Marksman | 1 | EE 79 | Once per session, re-roll any ranged (light) or ranged (heavy) check |
| Sniper Shot | 1 | EE 79 | Make a maneuver, increase a weapon's range by 1, Upgrade difficulty by 1 |
| Lethal Blows | 1 | EE 79 | +10 per rank to Critical Injury results on opponents |
| True Aim | 1 | EE 79 | Once per round perform true aim maneuver, get aim benefits and upgrade combat check once per rank |