Threshold | 14 |
Current | 0 |
Threshold | 13 |
Current | 0 |
Ranged | 1 |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 0 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | 0 | +1 Initiative | ||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 2 | ||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | 0 | |||
Piloting: Planetary (Ag) | X | 1 | ||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | X | 1 | ||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 1 | +1 Initiative | |
Brawl (Br) | X | 0 | ||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 0 | ||
Ranged: Light (Ag) | X | 1 | ||
Ranged: Heavy (Ag) | X | 4 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Reinforced Gauntlets |
RangeEngaged |
SkillMelee |
|
Disorient 3 |
Damage+1 |
Critical4 |
|
Whipcord |
RangeShort |
SkillMelee |
|
Ensnare 2 |
Damage+1 |
Critical5 |
|
A280-C Blaster Rifle |
RangeLong |
SkillRanged: Heavy |
|
Accurate 1, Cumbersome 3, Stun Setting. -1 Difficulty to repair |
Damage9 |
Critical4 |
|
Integrated Flame Projector |
RangeShort |
SkillRanged: Heavy |
|
Burn 3, Blast 8, Limited Ammo 1 |
Damage8 |
Critical2 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Second Wind | 1 | EE 79 | Once per encounter, use incidental to heal strain equal to ranks |
Point Blank | 1 | EE 79 | Add 1 damage per rank to ranged (heavy) or ranged (light) at close or engaged |
Strong Arm | 1 | EE 79 | Treat thrown weapons as if they had 1 greater range |
Natural Marksman | 1 | EE 79 | Once per session, re-roll any ranged (light) or ranged (heavy) check |
Sniper Shot | 1 | EE 79 | Make a maneuver, increase a weapon's range by 1, Upgrade difficulty by 1 |
Lethal Blows | 1 | EE 79 | +10 per rank to Critical Injury results on opponents |
True Aim | 1 | EE 79 | Once per round perform true aim maneuver, get aim benefits and upgrade combat check once per rank |