Threshold | 20 |
Current | 0 |
Threshold | 27 |
Current | 0 |
Ranged | 2 |
Melee | 2 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | 1 | -sFFFFF | ||
Charm (Pr) | 0 | (FFFFF) | ||
Coercion (Will) | 1 | (FFFFF) | ||
Computers (Int) | X | 5 | cybernetic | |
Cool (Pr) | X | 1 | ||
Coordination (Ag) | X | 1 | -sFFFFF(bb) | |
Deception (Cun) | X | 2 | (FFFFF) | |
Discipline (Will) | X | 5 | b | |
Leadership (Pr) | X | 1 | (FFFFF) | |
Mechanics (Int) | 0 | |||
Medicine (Int) | X | 2 | ||
Negotiation (Pr) | 0 | (FFFFF) | ||
Perception (Cun) | X | 2 | bbbb | |
Piloting: Planetary (Ag) | 0 | |||
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | 0 | FFFFF | ||
Skulduggery (Cun) | X | 1 | ||
Stealth (Ag) | X | 3 | (bbbbbb)(bb) | |
Streetwise (Cun) | X | 1 | -s | |
Survival (Cun) | X | 1 | b | |
Vigilance (Will) | X | 1 | bbbb | |
Brawl (Br) | 0 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Int) | X | 2 | ||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | X | 1 | ||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | X | 1 | ||
Knowledge: Education (Int) | X | 1 | ||
Knowledge: Lore (Int) | X | 1 | ||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | X | 1 | -s | |
Knowledge: Warfare (Int) | X | 1 | ||
Knowledge: Xenology (Int) | 1 |
Nova Viper |
RangeMedium |
SkillRanged: Light |
|
Accurate 2, Pierce 2, Stun Setting |
Damage9 |
Critical3 |
|
DR-45 "Dragoon" Cavalry Blaster |
RangeMedium |
SkillRanged: Light |
|
Accurate 1, Stun Setting |
Damage8 |
Critical3 |
|
TT-24G |
RangeLong |
SkillRanged: Light |
|
Stun Setting (medium), Pierce 3, Accurate 1 |
Damage7 |
Critical2 |
|
Caliginous Sword |
RangeEngaged |
SkillLightsaber |
|
Defensive 1, Pierce 5, custom grip, Vicious 3 |
Damage+3 |
Critical2 |
|
Custom Training Sword (ornate) |
RangeEngaged |
SkillLightsaber |
|
Disorient 2, Defensive 2, Accurate 1, Stun Damage |
Damage+2 |
Critical6 |
|
Ancient Sword |
RangeEngaged |
SkillLightsaber |
|
Defensive 1 |
Damage+2 |
Critical3 |
|
Basic Lightsaber [mod] |
RangeEngaged |
SkillLightsaber |
|
Breach 1, Sunder, (personalized), [Custom Grip, Accurate 1] |
Damage9 |
Critical1 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Codebreaker | 2 | AoR 99, F&D 94 | Remove 1 setback die per rank in Codebreaker from checks to break codes or decrypt communications. Decrease difficulty of checks to break codes or decrypt communications by 1. |
Defensive Slicing | 1 | AoR 99 | When defending computer systems, add 1 setback die per rank of Defensive Slicing to opponents' checks. |
Natural Programmer | AoR 99 | Once per session, may re-roll any 1 Computers or Astrogation check. | |
Technical Aptitude | 1 | AoR 99 | Reduce time needed to complete computer-related tasks by 25% per rank. |
Grit | 14 | AoR 99/293, F&D 94/97, KtP 29, EV | Gain +1 strain threshold. |
Bypass Security | 1 | AoR 99 | Remove 1 setback die per rank of Bypass Security from checks made to disable a security device or open a locked door. |
Resolve | 1 | AoR 99 | When involuntarily suffering strain, suffer 1 less strain per rank of Resolve, to a minimum of 1. |
Dedication (Intellect, Int, Cunning, Agility, Willpower) | 3 | AoR 99/293, F&D 94/77, KtP 29 | Gain +1 to a single characteristic. This cannot bring a characteristic above 6. |
Mental Fortress | AoR 99 | Spend 1 Destiny Point to ignore effects of Critical Injuries on Intellect or Cunning checks until end of encounter. | |
Master Slicer | AoR 99 | Once per round, may take a Master Slicer incidental to suffer 2 strain and decrease difficulty of Computers or other slicing checks by 1, to a minimum Easy (1 Purple). | |
Spirits of the Raion | HR | Add 1 boost die to all Discipline and Survival checks. | |
Indistinguishable | 1 | AoR 293 | Upgrade difficulty of checks to identify character once per rank of Indistinguishable. |
Sleight of Mind | 6 | AoR 293, F&D 94, EV | Add 1 boost die to all Stealth checks unless the opposition is immune to Force powers. |
Touch of Fate | AoR 293 | Once per session, add 2 boost dice to any one check. | |
Balance | AoR 293 | When the character recovers from strain at the end of each encounter, he may roll his Force rating in Force dice. He regains additional strain equal to the number of Light Side gained from the Force Die. | |
Force Rating | 3 | AoR 293, F&D 94, KtP 29 | Gain +1 Force Rating. |
Sense Danger | AoR 293 | Once per session, remove 2 setback dice from any one check. | |
Uncanny Senses | 4 | AoR 293//KtP 29 | Add 1 boost die per rank to all Perception checks. |
Toughened | 4 | AoR 293, F&D 77, EV | Gain +2 wound threshold. |
Now You See Me | F&D 94 | Once per session, take Now You See Me action. Make a Hard Deception check to make a number of NPCs equal to Cunning within medium range forget about character. | |
Master of Shadows | F&D 94 | Once per round, suffer 2 strain to decrease difficulty of next Stealth or Skulduggery check by one. | |
Uncanny Reactions | 4 | AoR 293, EV | Add 1 boost die per rank to all Vigilance checks. |
Well Rounded (Core Worlds, Vigilance) | 1 | F&D 94 | Choose any 2 skills. They permanently become career skills. |
Anatomy Lessons | F&D 94 | After making a successful attack, may spend 1 Destiny Point to add damage equal to Intellect to one hit. | |
Insight | AoR 293 | Perception and Discipline become career skills. | |
Shroud | F&D 94 | The character may spend 1 Destiny Point to make himself undetectable via Force powers and make his own powers go unnoticed for the remainder of the encounter. | |
Parry | 4 | F&D 77 | When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry. |
Soresu Technique | F&D 77 | When making a check using the Lightsaber skill, the character may use Intellect instead of Brawn. | |
Confidence | 3 | F&D 77, HR | May decrease difficulty of Discipline checks to avoid fear by 1 rank per rank of Confidence. |
Supreme Parry | F&D 77 | If the user did not make a combat check during his previous turn, may suffer 1 strain to use parry. | |
Defensive Stance | 1 | F&D 77 | One per round on the character’s turn, the character may perform a Defensive Stance maneuver to assume a defensive stance against incoming melee attacks. He then suffers a number of strain no greater than his ranks in Defensive Stance. Until the start of the character’s next turn, upgrade the difficulty of all melee combat checks targeting the character a number of time equal to the strain suffered by the character in this way. |
Reflect | 5 | F&D 77, EV | When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect. (Requires a lightsaber) |
Prime Positions | 2 | KtP 29 | When this character or an ally in short range takes cover, he increases soak by one per rank of Prime Positions until he leaves that cover. |
Careful Planning | 1 | KtP 29 | Once per game session, the character can choose to introduce a “fact” or additional context directing into the narrative as if he had spent a Destiny Point. |
Blind Spot | KtP 29 | This character and allies within short range add an Advantage to combat checks while benefiting from cover. | |
Prophetic Aim | KtP 29 | When benefiting from an aim maneuver, Despair from this character's Ranged (Heavy) and Ranged (Light) checks cannot cause attacks to his allies engaged with the target. | |
Improved Parry | F&D 77 | When parrying a hit that generated Despair or 3 threat may hit attacker once with Lightsaber, Brawl, or Melee weapon (dealing base damage) after original attack resolves. | |
Dodge | 2 | F&D 94, EV | When targeted by a combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks in Dodge, then upgrade the difficulty of the check by that number. |
Conditioned | 1 | EV | Remove 1 setback per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned. |
Impossible Fall | EV | Once per session, perform the Impossible Fall incidental when falling, make a Force power check, and spend o/●o/● to decrease the fall by one range band and land somewhere safe. Spend o/● to decrease distance by one additional range band (may be done multiple times). | |
Constant Vigilance | EV | May always use Vigilance when making checks to determine initiative | |
Improved Reflect | F&D 77, EV | When parrying a hit that generated Despair or 3 threat may hit one target in medium range with the same damage as the initial hit, after the original attack resolves. | |
Suppressing Fire | 1 | KtP 29 | The character and each ally within short range may spend an advantage result on their failed combat checks to inflict 1 strain on their respective targets per rank of Suppressing Fire. Each character can only activate this effect once per round. |
Natural Rogue* | 1 | HR | Once per game session, the character may reroll any one Skulduggery or Stealth check. |
Natural Exorcist* | 1 | HR | |
Street Smarts | 1 | The character removes a setback dice per rank of Street Smarts from their Streetwise and Knowledge (Underworld) checks. |
Upgrade | Effect |
---|---|
Duration [2] | Spend o/● to increase duration by a number of rounds (or minutes) equal to Duration upgrades purchased. |
Strength [1] | When stressing the mind of a target, the character inflicts 2 strain. |
Control (Emotion/Belief) | The Force user may make an opposed Discipline vs Discipline check combined with an Influence power check. If the user spends o/● and succeeds on the check, he can force the target to adopt an emotional state or believe something untrue, lasting for 1 round or 5 minutes. |
Range [II] | Spend o/● to increase the power's range by a number of range bands equal to Range upgrades purchased. The user may activate this multiple times, increasing the range by this number each time. |
Magnitude [III] | Spend o/● to increase targets affected equal to Magnitude upgrades purchased. The user may activate this multiple times, increasing the number of targets multiple times. |
Control (Skills) | When making a Coercion, Charm, Deception, Leadership or Negotiation check, the Force user may roll an Influence power check as part of his dice pool. He may spend o/● to gain Success or Advantage (user's choice) on the check. |
Upgrade | Effect |
---|---|
Control (Sense Thoughts) | Spend o/● The Force user senses the current thoughts of one living target with whom he is engaged. The user may not activate this multiple times. |
Range [3] | Spend o/● to increase power's range by a number of range bands equal to Range upgrades purchased. The user may activate this multiple times, increasing the range by this number each time. |
Control (Upgrade Difficulty) | Ongoing effect: Commit 1 Force die. Once per round, when an attack targets the Force user, he upgrades the difficulty of the pool once. The user may not activate this multiple times. |
Duration | Sense's ongoing effects can be triggered one additional time per round. |
Strength | When using Sense's ongoing effects, upgrade the pool twice, instead of once. |
Magnitude | Spend o/● to increase the number of targets affected by the power equal to Magnitude upgrades purchased. |
Control (Skill) | Ongoing effect: Commit 1 Force die. Once per round, when the Force user makes a combat check, he upgrades the ability of that check once. |
Upgrade | Effect |
---|---|
Control: Strain | Heal: If no ● generated o/● target heals strain equal to wounds healed. Harm: If any ● were used to generate o/● user heals strain equal to wounds inflicted. |
Control: Status | Heal: Spend o/● to remove one status effect from target. Harm: The user may spend o/● to heal wounds equal to wounds inflicted on target. Healed character gains 1 conflict. |
Mastery | See long text image. |
Strength | Heal: Spend o/● to increase wounds healed by 1 per rank of Strength upgrades purchased. Harm: Spend o/● to increase wounds inflicted by 1 per rank of Strength upgrades purchased. |
Upgrade | Effect |
---|---|
Strength [1] | Spend o/● to increase silhouette able to be targeted equal to Strength upgrades purchased. The user may activate this multiple times, increasing the silhouette of the objects he can move by this number each time. |
Control (pull) | The Force user can pull objects out of secure mountings or out of an opponent's grasp. |
Control (hurl) | The user gains the ability to move objects fast enough so as to be both difficult to dodge and capable of inflicting damage. Resulting impacts deal damage to both the target and the object being moved. The user makes a Force power check and rolls a ranged attack (using the Discipline skill) as part of the pool. The attack's difficulty is equal to the silhouette of the object being thrown instead of the normal difficulty. The attack only suceeds if the user can also spend enough o/● to move the object. Silhouette 0 objects deal 5 damage, while other objects deal damage equal to ten times their silhouette. This attack follows all the rules for ranged attacks, including ranged defense and aiming. |
Range [1] | Spend o/● to increase power's range by a number of range equal to Range upgrades purchased. The user may activate this multiple times, increasing the range by this number each time. |
Upgrade | Effect |
---|---|
Duration [1] | Spend o/● to increase duration by a number of rounds (or minutes) equal to Duration upgrades purchased. |
Control (Fine Details) | Spend o/● to make out fine details on a single object within medium range. The user may activate this multiple times, increasing the number of objects by one each time. |
Control (Transparent) | Spend o/● to see through a single object within medium range. |
Upgrade | Effect |
---|---|
Control (Leap Horizontal) | Take a Force Leap Action. Make an Enhance Power Check. The user may spend o/● to jump horizontally to any location in short range. The user may not activate this multiple times. |
Control (Resilience) | Enhance can be used with the Resilience skill. |
Control (Leap Vertical) | When performing a Force Leap, the user can jump vertically in addition to jumping horizontally. |
Control (Coordination) | Enhance can be used with the Coordination skill. |
Range | Spend o/● to increase power's range by a number of range bands equal to range upgrades purchased. The user may not activate this multiple times. |
Upgrade | Effect |
---|---|
Upgrade | Effect |
---|---|
Magnitude | Spend o/● to gain one additional detail per Magnitude upgrade purchased. |