Dr. Kloreik Pu by TriforceLordofDragons

Species
Kaminoan - Yellow Eyes
Career
Colonist
Specializations
Doctor, Cyber Tech, Scientist
System
Edge of the Empire

4
Threshold 17
Current 0
Threshold 19
Current 4
Ranged 1
Melee 0

Placeholder Image

Characteristics

2
6
7
3
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 3
Charm (Pr) X 0
Coercion (Will) 0
Computers (Int) X 4
Cool (Pr) X 1
Coordination (Ag) 4
Deception (Cun) 1
Discipline (Will) 0
Leadership (Pr) X 1
Mechanics (Int) X 4
Medicine (Int) X 5
Negotiation (Pr) 0
Perception (Cun) X 3
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) X 4
Streetwise (Cun) X 0
Survival (Int) 2
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 3
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 4
Knowledge: Core Worlds (Int) X 2
Knowledge: Education (Int) X 2
Knowledge: Lore (Int) X 2
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 2

Attacks

Sezure Pistol
Range
Engaged
Skill
Ranged: Light
Stun Damage
Damage
4
Critical
0
LBR-9 Stun Blaster (Custom)
Range
Extreme
Skill
Ranged: Heavy
Disorient 2; Stun Damage; -1 Range Difficulty at Long and Extreme Range; Tripod Mount; Two Handed, Spread Barrel - Blast 4
Damage
10
Critical
-
Nutreon Cannon
Range
Medium
Skill
Ranged: Heavy
1 set back die - Varied
Damage
4
Critical
Mechadendrite
Range
Engaged
Skill
Melee
Damage
+3
Critical

35
940
1663197550

Weapons & Armor

Priority's
1). Compleation
2). Augmented Bodies
3). Vial of Krat Dragons

Heavy Clothing - Increases Soak by 1
VibroKnife
Double Heavy Leather Cloak (Lead) +1 setback for athletics
Guardian Protocol
5 red die when defending from hacking
1500 Credits Base Chemical's

50 Pages of Necronomicon

Personal Gear

Modular Backpack
Specimen Cylinders 4:
- Weequay Index Finger
-Racor Saliva
-Nexu Blood Vile
- Cliff Boarer Tooth
- Sarlacc Tentacle
- SSSN Nero Toxin 7 - doses - 50 credit per dose
Ornate Gaffy Stick
1 Dose High Yield Anesthetic = 2 Normal Yield.
Brain Charge
2 boxes of prototype documents
Tie Interceptor
Aiths Blood
Bottled Lightning

Assets & Resources

Stimpack Gun - 6 Doses
+2 Extra Maneuvers
0r 1 strain and additional damage
Aliasses:
Dr. Chrysanthemum
Hughe Mahn
27 Drones
1800 pounds of unrefined song steel.
Briefcase of 300 Lesai Spice 22,500
Samples
Aith's Blood
37 - Arc of the Spaghetti - kills one evil character
Tie Defender Schematics

Critical Injuries & Conditions

Cybernetic Implants - 12/13
1 Slot - Cybernetic Eye
- +1 Vigilance and Perception
2 Slots - Grievous Arms
- +1 Brawn and Agility.
- Grants and Extra Maneuver
- Can separate into 4 Arms
- 4 Separate Fluid Injectors
- Left arm has a General Purpose
Scanner
2 Slots - Cybernetic Legs
- +1 Agility
1 Slot - Cybernetic Brain
- +1 Intelligence
1 Slot - Omega Feedback Regulator
- +3 Implants
1 Slot - Underskin Plates
- +1 Soak
1 Slot - Neuro Saav Interface
- Coordination Skill instead of Pilot
1 Slot - Cybernetic Resperator
- Grans the Blooded Talent
- Breath Mask and Resperator
1 Slot - Imbedded Flight Pack
- Jump Pack
- +1 Ranged Defence
- Winged Talent
1 Slot - Mechadendrite
- +2 Athletics
- +2 Coordination
- Grants Extra Maneuver
- Melee Weapon




Talents

Name Rank Book & Page Description
Water Breathing 1 Breath Underwater No Restrictions
Surgeon 6 When making a Medicine check to help a character heal wounds, the target heals 1 additional wound per rank of Surgeon.
Grit 3 Gain +1 strain threshold.
Stim Application 1 Take the Stim Application action; make a (2 purple die) Medicine check. If successful, 1 engaged ally increases 1 characteristic by 1 for the encounter and suffers 4 strain.
Natural Doctor 1 Once per session, may reroll any 1 Medicine check.
Master Doctor 1 Once per round, suffer 2 strain to decrease the difficulty of a Medicine check by 1.
Dedicated 3 Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Durable 2 May reduce any critical injury by 10 times the rank of Durable
Toughened 3 Gain +2 wound threshold.
More Machine Than Man 4 Increase cybernetic implant cap by 1 times the rank in More Machine Than Man
Cyberneticist 1 Remove (Setback Die) per rank of Cyberneticist from checks to build, repair, and install cybernetic implants. Cybernetics cost 50% less
Resolve 2 When a character involuntarily suffers strain, he suffers 1 less strain per rank of resolve, minimum 1.
Engineered Redundancies 1 Gain the ability to use emergency repair patches to heal. Additionally can be healed with Mechanics checks.
Pressure Point 1 When making a Brawl check against an opponent, instead of dealing damage, may deal equivalent strain plus additional strain equal to ranks in Medicine (ignoring soak).
Anatomy Lessons 1 After making a successful attack, may spend 1 Destiny Point to add Intellect to one hit.
Expressionless 1 Kaminoans add 1 setback die to all charm checks they make. Other characters add 1 setback die to all social skill checks they make when targeting Kaminoans.
Knowledge Specialization 1 When acquired, choose 1 knowledge skill. May spend triumph when rolling that skill to gain successes equal in ranks of Knowledge Specialization.
Researcher 1 Remove a setback die per rank in Researcher from all knowledge checks. Researching a subject takes half the time.
Respected Scholar 1 May downgrade difficulty of checks to interact with institutes of learning by one level per rank of Respected Scholar.
Natural Scholar 1 One per session, may re-roll any 1 knowledge skill check.
Stroke of Genius 1 Once per session, make one skill check using intellect rather than the characteristic linked to that skill.
Intense Focus 1 Perform an Intense Focus maneuver; suffer 1 strain and upgrade the ability of the next skill check once.
Careful Planning 1 Once per session, you may introduce a "fact" into the narrative as if a destiny point had been spent.
Energy Transfer 1 May suffer 1 strain to use the Energy Transfer maneuver to power up an unpowered device or replenish exhausted ammunition for an energy weapon.
Blooded 1 Add a Bonus Die (Blue Die) per rank of Blooded to all check to resist or recover from the effects of poisons, venoms, and other toxins. Reduce the duration of any related ongoing effects or damage from toxins, venoms, or poisons by one round per rank of Blooded to a minimum of one.
Overcharge 1 Once per encounter, as an action make a 3 purple mechanics check. On a success one installed cybernetic implant provides additional benefits. On a Despair overcharged implant shorts out.
Improved Overcharge 1 May Spend 2 Advantage or 1 Triumph from Overcharge action to immediately take another action.
Supreme Overcharge 1 May Preform the Overcharge action on any number of installed cybernetics. Despair shorts out one overcharge cybernetics

Force Powers

Force Rating
Power
Control of Pro-66
Description
Lose your entire turn, become prone. You control Pro-66 Directly and use your stats to make checks.
Upgrade Effect

Background

Mecadendrites Cordination
Jetpack
Omega feedback
Alpha Red
Resonating Sphere
Fluffy ship - RENASCENTIA
brain worms

Motivation

CAIT LON'NOVE - Sick Back Issues

Crab Absorption

Ceasah Klotom - Grimtack I have

Obligations

2 weeks at clinic = 1000 credits

Lead Box holds 12 viles.

Description

Med Records: Eith
Age: 42
Gender: Male

Other Notes

hybridized stygium crystal.

Octagonal Crystal_ 50lbs
Fluffy
62 Fluffy Points - Music series (2) Throat Singing
Auto Flayer?

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