Threshold | 14 |
Current | 27 |
Threshold | 10 |
Current | 3 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 1 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | 0 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | 0 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 1 | ||
Piloting: Planetary (Ag) | X | 0 | ||
Piloting: Space (Ag) | X | 0 | ||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | X | 2 | ||
Stealth (Ag) | X | 2 | ||
Streetwise (Cun) | X | 1 | ||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 4 | ||
Brawl (Br) | X | 1 | ||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 1 | ||
Ranged: Light (Ag) | 1 | |||
Ranged: Heavy (Ag) | X | 2 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Field Sports Model 77 Air Rifle |
RangeLong |
SkillRanged: Heavy |
|
Pierce 4, Stun Damage, Innate Quick Draw |
Damage6 |
Critical- |
|
Air Rifle Vibro-Bayonet |
RangeEngaged |
SkillMelee |
|
Pierce 2, Inaccurate 1, Vicious 1 |
DamageBrawn +3 |
Critical2 |
|
Ascian Throwing Dagger (2) |
RangeShort |
SkillRanged: Light |
|
Pierce 2, Limited Ammo 1 |
DamageBrawn +1 |
Critical2 |
|
Stealth Vibroknife |
RangeEngaged |
SkillMelee |
|
Pierce 1, Vicious 1 |
DamageBrawn +1 |
Critical2 |
|
Heavy Blaster Pistol (Wrist Mount) |
RangeMedium |
SkillRanged: Light |
|
Stun Setting, Accurate 1, Innate Quick Draw |
Damage7 |
Critical3 |
|
Boot Blade |
RangeEngaged |
SkillMelee |
|
Pierce 2 |
DamageBrawn +1 |
Critical3 |
|
Czerka Arms Model 38 Sharpshooter's Rifle |
RangeExtreme |
SkillRanged: Heavy |
|
Accurate 2, Pierce 3, Quickdraw |
Damage8 |
Critical3 |
|
Detonator Rounds |
RangeExtreme |
SkillRanged: Heavy |
|
Blast 5, Knockdown |
Damage8 |
Critical3 |
|
Noise grenades (3) |
RangeShort |
SkillRanged: Light |
|
Blast 4, Stun Damage, Concussive 1, Limited Ammo 1 |
Damage4 |
Critical6 |
|
Synthetic Neuroparalytic grenades (2) |
RangeShort |
SkillRanged: Light |
|
Blast 2 |
Damage |
Critical |
Name | Rank | Book & Page | Description |
---|---|---|---|
Amphibious | 1 | May breathe underwater without penalty and never suffer movement penalties when swimming. | |
Dodge | 2 | When targeted by a combat check, may perform a dodge incidental to suffer a number of strain no greater than the rank of dodge. Then upgrade the difficulty of that check by that number. | |
Quick Draw | 1 | Once per round, draw or holster a weapon or accessible item as an incidental | |
Jump Up | 1 | Once per round, may stand from seated or prone as an incidental | |
Quick Strike | 1 | Add a boost die to all combat checks against targets that have not acted yet this encounter | |
Precise Aim | 1 | Once per round on the character’s turn, the character may perform a Precise Aim maneuver before attempting a combat check and suffer a number of strain. The number of strain cannot exceed his ranks in Precise AIm. He then decreases the target’s defense (ranged and melee) by one per strain suffered for that combat check. | |
Targeted Blow | 1 | On a successful attack during combat with a non-starship/vehicle weapon, the character may spend one Destiny Point to add damage equal to his Agility to one hit of the successful attack. | |
Stalker | 3 | The character adds a Bonus die per rank of Stalker to his Coordination and Stealth checks. | |
Lethal Blows | 3 | Add +10 per rank of Lethal Blows to any Critical Injury rolls inflicted on opponents. | |
Anatomy Lessons | 1 | After making a successful attack, may spend 1 destiny point my point to add damage equal to intellect to one hit. | |
Master of Shadows | 1 | Once per round, the character may voluntarily suffer two strain to decrease the difficulty of the next Stealth or Skulduggery check by one, to a minimum of Easy. | |
Dedication | 1 | Add 1 to agility | |
Unmatched Devestation | 1 | Once per game session as an incidental, after performing a combat check, the character may spend 2 destiny points to perform an additional combat check against the same target with the difficulty increased by 1 for each successful combat check the character has performed this turn. This combat check can be made using a non starship vehicle weapon | |
Target Priority | 1 | Character may choose a new legal target for each combat check made as part of unmatched devastation | |
Increase Number | 3 | Perform additional combat checks of Unmatched Devestation equal to ranks in Increase Number | |
Draw and Fire | 1 | Before performing a combat check with unmatched devastation, you may holster & draw a weapon | |
Improve mobility | 1 | Before performing a combat check with unmatched devastation, suffer 2 strain to perform the move maneuver as an incidental |