Double Bladed- Ancient Sword
ancient armor
fancy clothing
Heavy Clothing
Personal Gear
Utility Belt
Datapad
Backpack
Toolkit
Assets & Resources
Etaan Crystal: -1 Critical Hit, +1 Parry, +2 Damage, Reflect +1, Vicious +1
-Saber Treatise +1 blue per check
-Force checks +1 blue twice per session 4 purp next check
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Parry Rank 7
F&D 77, 100 & EV 53
When hit by a melee attack, suffer 3 strain to reduce damage by 2, plus ranks in Parry.
Second Wind
F&D 100
Once per encounter, may use Second Wind incidental to recover strain equal to ranks in Second Wind.
Toughened rank 2
F&D 77, 100
Gain +4 wound threshold
Durable
F&D 100
May reduce any Critical Injury suffered by 10 per rank of Durable to a Minimum of 1
Defensive Training
F&D 100
When wielding a Light- saber, Melee, or Brawl weapon, the weapon gains the Defensive quality with a rating equal to ranks in Defensive Training.
Multiple Opponents
F&D 100
Add a blue die to lightsaber, brawl, and melee checks when engaged with mulitple opponents
Solid Repairs 2
F&D 93
When Repairing Hull Trauma on a starship or vehicle, repair 1 additional hull trauma per rank of this talent.
Defensive Stance 2
F&D 77
Once per round, may perform Defensive Stance Manuver, and upgrade the difficulty of all incoming melee attacks by an equal number fore the next round. Strain suffered cannot exceed ranks in this skill.
Reflect 2
F&D 77 & EV 53
When hit by a ranged attack, suffer strain to reduce damage by 2 plus ranks in parry.
Grit
F&D 77
Gain +1 Strain threshold
Fine Tuning
F&D 93
When repairing system strain, on a starship or vehicle repair one system strain per rank of this skill
Improved parry
F&D 100
When parrying a hit that generated "despair" or "three dis-adv." may hit the attacker with once with a with a base damage attack after the attach resolves.
Improved Reflect
F&D 77
When reflecting a hit that generated despair or three threats, you may hit one target in medium range with the same damage as the initial hit, after the original attack resolves
Inventor
F&D 93
When constructing new items or modifying attachments add a blue or remove a black per reank inventor
Force Rating 2
F&D 93
one by default and this is force rating what else do you want
Sum Djem
F&D 100
May Spend Triumph or 2 advantages with lightaber check to disarm opponent
Sarlacc Sweep
F&D 100
Increase Difficulty of Lightsaber check by 1 to perform this action. May spend 2 adv. to hit additional targets.
Deadly Reputation
KoF 34
Once per session as an incidental you may spend 2 destiny points to increase the difficulty of checks targeting the character by one.
Force Powers
Force Rating
2
Power
Enahance basic
Description
Upgrade
Effect
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool. (user may adda succes or advantage)
Power
Sense basic
Description
The Force user can sense the Force interacting with the world around him.
Upgrade
Effect
Control
Ongoing effect: Commit d/w Once per round, when an attack targets the Force user, he upgrades the difficulty of the pool once.
Strength
When using sense's ongoing effect upgrade the pool twice instead of once.
Duration
Sense's ongoing effect may be triggered one additional time per round.
Standard
The user may spend 1 FP to sense all living things within short range (including sentient and non-sentient beings). The user may spend 1 FP to sense the current emotional state of one living target with whom he is engaged.
Power
Move basic
Description
The Force user can move small objects via the power of the Force.
Upgrade
Effect
The user may spend 1 FP to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range
Power
Seek
Description
The Force user allows the will of the Force to lead the way to something lost or forgotten.
Upgrade
Effect
The user may spend 2 FP to gain insight into the general location or direction of a person or object that he knows about, regardless of current distance
The user m ay spend 1FP and succeed at an Average ( ♦ ♦ ) Vigilance check (oi opposed Vigilance vs. Discipline check) to see through illusions
Background
Dahl Tiem began his life a Tiemdahl Zordana, the son of two Jedi Knights Hiding on Manaan. His peaceful life was disrupted in his late teens, as the empire swept over Manaan looking to take advantage of the naturally occurring healing agent Kolto. His parents discovered by Darth Vader and his Jedi Hunters during the occupation, and were killed in the raid on their home. Tiemdahl, barely escaped with his life, after being rescued by the Mon Calamari Trader Am'dul, who hid him on his trading vessel. Sneaking off only once, to find his home in ruins, the only remnants of his past life he found were the twisted remains of his parent's lightsabers.
After feeling Manaan with Am'dul and his crew, he stayed on for a time, honing his skills with the blade, a newfound fear in his heart to reach out to the force. He went under an the alias Dahl Tiem in an attempt to hide from Vader and his Jedi hunters. During this he picked up some piloting skill from the crew's Devaronian pilot Eckhart, and some mechanical knowedge from the Verpine tech Nishi.
Five years pass, and rumors begin to spread of growing rebellion against the empire. Am'dul and crew eventually begin taking smuggling jobs for the rebels. Each run becoming more dangerous than the last. Am'dul not wanting to involve Dahl any more than he already had, he leaves him with Teeg. Has spent around two years with Teeg doing mostly manual labor and some repair work around the farm.
Motivation
Morality- 70
Survival: In a galaxy where simply being a Force user can be a death sentence, the character's primary concern is survival
He's willing to do what it takes to make sure he lives another day.
Morality
Caution: The character possesses commendable prudence, willing to always look before he leaps into a new situation. His forward-thinking ways may have saved his
fellows from dangerous situations on numerous occasions..
Fear: The line between caution and fear is a thin one. Sometimes the character spends too much time concerned about the potential problems of a situation
to act in that situation at all. At other times, his caution causes him to flee when danger presents itself, through bolder action might reap real rewards.
Description
-5'6"
-Muscular Build
-Black eyes (bordering on midnight blue)
-Green skin with a tinge of blue
-usually keeps tentacles bound behind his head & shoulders "I once saw a human female have her unbound hair pulled into a engine intake. The result was... unpleasant." -Nishi