Threshold | 13 |
Current | 0 |
Threshold | 13 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 |
![]() ![]() |
||
Athletics (Br) | X | 1 |
![]() ![]() ![]() |
|
Charm (Pr) | 0 |
![]() ![]() |
||
Coercion (Will) | 0 |
![]() ![]() |
||
Computers (Int) | 0 |
![]() ![]() |
||
Cool (Pr) | X | 0 |
![]() ![]() |
|
Coordination (Ag) | X | 1 |
![]() ![]() ![]() ![]() |
|
Deception (Cun) | 0 |
![]() ![]() |
||
Discipline (Will) | X | 1 |
![]() ![]() |
|
Leadership (Pr) | 0 |
![]() ![]() |
||
Mechanics (Int) | X | 0 |
![]() ![]() |
|
Medicine (Int) | X | 0 |
![]() ![]() |
|
Negotiation (Pr) | 0 |
![]() ![]() |
||
Perception (Cun) | 0 |
![]() ![]() |
||
Piloting: Planetary (Ag) | X | 0 |
![]() ![]() ![]() ![]() |
|
Piloting: Space (Ag) | 0 |
![]() ![]() ![]() ![]() |
||
Resilience (Br) | 0 |
![]() ![]() ![]() |
||
Skulduggery (Cun) | 0 |
![]() ![]() |
||
Stealth (Ag) | X | 2 |
![]() ![]() ![]() ![]() |
|
Streetwise (Cun) | 0 |
![]() ![]() |
||
Survival (Cun) | 0 |
![]() ![]() |
||
Vigilance (Will) | X | 0 |
![]() ![]() |
|
Brawl (Br) | X | 1 |
![]() ![]() ![]() |
|
Gunnery (Ag) | 0 |
![]() ![]() ![]() ![]() |
||
Lightsaber (Br) | 0 |
![]() ![]() ![]() |
||
Melee (Br) | 0 |
![]() ![]() ![]() |
||
Ranged: Light (Ag) | X | 1 |
![]() ![]() ![]() ![]() |
|
Ranged: Heavy (Ag) | X | 0 |
![]() ![]() ![]() ![]() |
|
Knowledge: Core Worlds (Int) | 0 |
![]() ![]() |
||
Knowledge: Education (Int) | 0 |
![]() ![]() |
||
Knowledge: Lore (Int) | 0 |
![]() ![]() |
||
Knowledge: Outer Rim (Int) | 0 |
![]() ![]() |
||
Knowledge: Underworld (Int) | 0 |
![]() ![]() |
||
Knowledge: Warfare (Int) | 0 |
![]() ![]() |
||
Knowledge: Xenology (Int) | 0 |
![]() ![]() |
Name | Rank | Book & Page | Description |
---|---|---|---|
Conditioned | Remove 1 setback die per rank of Conditioned from all Athletics and Coordination checks. Reduce the damage and Strain suffered from falling by 1 per rank of Conditioned. | ||
Point Blank | Add 1 damage per rank of Point Blank to one hit of successful Ranged (Heavy) or Ranged (Light) attacks made while at Short range or Engaged. | ||
Guns Blazing | Use the Guns Blazing incidental; suffer 2 strain to avoid increasing the difficulty of a Ranged (Light) check to attack with more than one weapon. | ||
Natural Commando | Once per session, may re-roll any one Ranged (Light) or Stealth check. | ||
Rapid Fire | May add Autofire item quality to a Ranged (Light) combat check. After resolving the attack, the weapon runs out of ammo. | ||
Dedication | +1 Agility | ||
Tactical Evasion | Upgrade the difficulty of ranged combat checks targeting the character a number of times equal to the number of maneuvers they performed to move during this round. | ||
Get The Drop | Once per session, the character and any number of allies in the encounter may add successes equal to ranks in Stealth to their checks to determine initiative order. | ||
Physical Training 2 | Add 1 bonus die per rank of Physical Training to all Athletics and Resilience checks. |