Ihi Zyss by Sblakely13

Species
Human
Career
Colonist, Smuggler, Soldier
Specializations
Politico, Thief, Commando
System
Edge of the Empire

5
Threshold 22
Current 0
Threshold 16
Current 4
Ranged 2
Melee 1

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Characteristics

4
3
4
5
5
6

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 4
Coercion (Will) X 2
Computers (Int) 3 add 2 boost (data breaker)
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) X 4
Discipline (Will) 0
Leadership (Pr) X 4
Mechanics (Int) 1
Medicine (Int) 0
Negotiation (Pr) X 3
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) X 3
Survival (Cun) 1
Vigilance (Will) 0
Brawl (Br) 1
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 1
Ranged: Light (Ag) 3
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 3
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) X 1
Knowledge: Outer Rim (Int) X 2
Knowledge: Underworld (Int) X 2
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Brass Knuckles
Range
Engaged
Skill
Brawl
Disorient 3
Damage
1
Critical
4
Blaster Pistol
Range
Medium
Skill
Ranged: Light
Stun setting
Damage
6
Critical
3
Holdout Blaster
Range
Short
Skill
Ranged: Light
Stun setting
Damage
5
Critical
4
Disruptor Pistol
Range
Short
Skill
Ranged: Light
Vicious 4
Damage
10
Critical
2
Mando Gun
Range
Medium
Skill
Ranged: Light
Stun setting, Accurate 1 Pierce 3
Damage
7
Critical
3

0
1695
0

Weapons & Armor

Mando armor:
3 soak
2 ranged defense
1 melee defense
4 encumberance
5 hard points

Personal Gear

Comlink
Holo-messenger
Sabacc deck

Wants:
Synthetic Standard Strength Neurotoxin
Synthetic Standard Strength Neuroparalytic
Slicer Gear
Comm Jammer
Avabush spice doses (for bribes and making deals)
Stimpack x5
Disguise kit
Cyberscanner limb (just has a holodisplay, can flavor other stuff tho)
Electronic lock breaker

Assets & Resources

Data breaker (Add 2 boost dice to slice Computers checks)
5 Data Spikes (Once per round, may expend a dataspike to disable a security program as a maneuver. Reduce the difficulty of subsequent Computers checks to disable the program by 2. The dataspike is then useless.)

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Action: Supreme Scathing Tirade 1 EoE pg 66 Take a ST action; make an Average Coercion check. Each success causes one enemy in close range to suffer 1 strain. Spend advantage to cause 1 affected enemy to suffer 1 additional strain. Each enemy affected suffers a setback die on all skill checks for a number of rounds equal to ranks in coercion. Suffer 1 strain to perform ST as a maneuver, not an action.
Action: Supreme Inspiring Rhetoric 1 EoE pg 66 Take the IR action, make an average leadership check. Each success causes 1 ally in close range to recover 1 strain. Spend advantage to cause 1 affected ally to recover 1 additional strain. Each ally affected gains a boost die on all skill checks for a number of rounds equal to ranks in leadership. Suffer 1 strain to perform IR as a maneuver, not an action.
Action: Shortcut 1 EoE pg 85 During a chase, add boost dice per rank to any checks made to catch or escape an opponent
Reaction: Dodge 3 EoE pg 66 When targeted by combat check, may perform a dodge incidental to suffer a number of strain no greater than rank in dodge, then upgrade difficulty of the check by that number.
Movement: Jump Up 1 EoE pg 85 Once per round, may stand from seated or prone as an incidental.
Checks: Plausible Deniability 2 EoE pg 66 Remove setback per rank from all Coercion and Deception checks
Checks: Nobody's Fool 1 EoE pg 66 May upgrade difficulty of incoming Charm, Coercion, or Deception checks once per rank of NF.
Checks: Natural Charmer 1 EoE pg 66 Once per session, may reroll any 1 Charm or Deception check.
Checks: Steely Nerves 1 EoE pg 66 Spend 1 DP to ignore effects of Critical Injuries on Willpower or Presence checks until the end of the encounter.
Checks: Street Smarts 2 EoE pg 85 Remove setback per rank of SS from Streetwise or Knowlege (Underworld) checks
Checks: Indistinguishable 2 EoE pg 85 Upgrade difficulty of checks to identify character once per rank.
Checks: Bypass Security 2 EoE pg 85 Remove setback per rank of BS from checks made to disable a security device or open a locked door.
Checks: Stalker 1 EoE pg 85 Add boost die per rank to all Stealth and Coordination checks.
Checks: Natural Rogue 1 EoE pg 85 Once per session, may reroll any 1 Skulldugger or Stealth check.
Checks: Physical Training 1 AoR pg 91 Add boost per rank to athletics and resilience checks.
Checks: Master of Shadows 1 EoE pg 85 Once per round, suffer 2 strain to decrease difficulty of next Stealth or Skullduggery checks by 1.
Checks: Kill with Kindness 2 EoE pg 66 Remove setback per rank for Charm and Leadership check
Shopping: Black Market Contacts 2 EoE pg 85 When purchasing illegal goods, may reduce rarity by rank, increasing cost by 50% of base cost per reduction.
Recovery: Intense Presence 4 EoE pg 66 Spend 1 destiny point to recover strain equal to Presence rating
Passive: Grit 1 EoE pg 85 Gain +1 strain threshold
Passive: Armor Master 2 EoE pg 85 When wearing armor, increase total soak value by 1
Passive: Toughened 3 EoE pg 66, AoR pg 91 Gain +2 wound
Critical Injuries: Durable 1 EoE pg 85 May reduce any Critical Injury suffered by 10 per rank of Durable to minimum of 1
Passive: Dedication 2 EoE pg 66, 85 Gain +1 to a single characteristic. Cannot go above 6.
Passive: Well Rounded 1 EoE pg 66 Choose any 2 skills. They become career skills.
Passive: Hidden Storage 1 EoE pg 85 Gain hidden storage in vehicles or equipment that holds items with total encumbrance equal to ranks in Hidden Storage

Background

From the planet Cantonica, home of Canto Bight and Crimson Dawn. She comes from the Zyss crime family. She was educated on Coruscant before returning home to take control of aspects of the family business as the family matriarch Botii declined in old age.

Motivation

(81) Ambition: Power - Increasing power and money, protecting my family and limiting the expansion of Crimson Dawn

Obligations

(58) Family - Ihi belongs to the Zyss crime family that was absorbed by Crimson Dawn expansion. She considers herself responsible for the wellbeing of the motley crew of family members. A typical mob family of archetypal characters with varying degrees of competency. She's always bailing out the try hard nephew or smoothing over marital drama between her two aunts who run the spice operation, or keeping the peace at the Life Day family buffet.

Description

Other Notes

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