Bovron by RexNeminis

Species
Klatooinian
Career
Soldier
Specializations
Sharpshooter
System
Age of Rebellion

2
Threshold 13
Current 0
Threshold 12
Current 0
Ranged 0
Melee 0

Characteristics

2
4
2
2
1
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) 1
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) 0
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) 0

Attacks

M-300 Hunting Blaster
Range
Extreme
Skill
Ranged: Heavy
Accurate 1, Cumbersome 2, Pierce 2, Stun setting
Damage
8 +2
Critical
3
L7 Liquidsilver Light Blaster Pistol
Range
Medium
Skill
Ranged: Light
Accurate 1, Pierce 2
Damage
6
Critical
3

0
100
335
3

Weapons & Armor

M-300 Hunting Blaster - 18 GaG
L7 Liquidsilver Light Blaster Pistol - 43 EotE FC
Padded Armour - 2 soak
Scanner Goggles
Backpack
Concealment Holster

Personal Gear

Assets & Resources

Duty 5

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Sniper Shot 1 Once per round before making a non-thrown ranged attack, the character may perform a maneuver to attempt a Sniper Shot. Sniper Shot increases the maximum range of their ranged weapon up to one range band per rank. For each rank beyond the normal maximum of the weapon, upgrade the difficulty of the check by one (this is in addition to the increased difficulty of the shot due to longer range).
Brace 1 As a maneuver, the character may Brace themself. This allows the character to remove setback dice per rank of Brace from their next skill check based on changing conditions, inclement weather, unstable surfaces, zero gravity, heavy gravity, or other physical obstacles that would make a skill check more difficult.
Deadly Accuracy - Heavy 1 Each time the character gains a rank of Deadly Accuracy, they must choose one combat skill. The character may add their ranks in that combat skill as additional damage to one hit of successful attacks made with that skill using a personal-scale weapon.
Grit 1 Each rank of Grit increases a character's strain threshold by one.
Lethal Blows 1 The character adds +10 per rank of Lethal Blows to any Critical Injury rolls inflicted on opponents.
True Aim 2 Once per round, before the character makes a ranged attack, [they] may perform a True Aim maneuver. By performing this maneuver, the character gains all the benefits for aiming and also upgrades [their] attack roll once per rank of True Aim.

Background

Motivation

Duties

Description

Other Notes

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