Edge of the Empire
| Threshold | 16 |
| Current | 1 |
| Threshold | 11 |
| Current | 0 |
| Ranged | 3 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | 0 | |||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 1 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | X | 1 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 3 | |||
| Medicine (Int) | X | 0 | ||
| Negotiation (Pr) | 1 | |||
| Perception (Cun) | X | 2 | ||
| Piloting: Planetary (Ag) | 1 | |||
| Piloting: Space (Ag) | X | 1 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 1 | ||
| Brawl (Br) | X | 1 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | X | 3 | ||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Heavy Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
| Stun setting |
Damage7 |
Critical3 |
|
| Claws |
RangeEngaged |
SkillBrawl |
|
Damage+1 |
Critical2 |
||
| Heavy Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
| Stun setting, Enc 2 |
Damage7 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| IRON BODY | 1 | Remove Setback per rank of Iron body from Coordination and Resilience checks. Reduce the critical rating of unarmed attacks by 1 per rank of Iron Body (to a minimum of 1). | |
| PARRY | 1 | When hit by a melee attack, suffer 3(2) strain to reduce damage by 2 plus ranks in Parry(1) | |
| UNARMED PARRY | 1 | May Parry while unarmed. Reduce strain cost to Parry while unarmed by 1 (to a minimum of 1) | |
| OVERBALANCE | 1 | When a combat check made by an engaged foe generates Despair or 3Threat, may Stagger attacker until the end of his next turn | |
| FORAGER | 1 | Remove up to 2Setbacks from skill checks to find food, water, or shelter. Survival checks to forage take half the time | |
| OUTDOORSMAN | 1 | Remove Setback per rank of Outdoorsman from checks to move through terrain or manage environmental effects. Decrease overland travel time by half. | |
| Adversary | 1 | Upgrade per rank the difficulty of all combat attacks against this target | |
| Stalker | 1 | Add Boost per rank of Stalker to all Stealth and Coordination checks | |
| Regenerate | 1 | When recovering wounds by rest, recover +1 wound extra. Limbs regrow after 1-2 months |