When making a Melee, Lightsaber, or Brawl combat check, you may suffer a number of strain, then upgrade the ability of your combat check by that number. The number cannot exceed your ranks in Frenzied Attack.
Force Rating
1
FaD
Gain a +1 Force Rating (Per Rank)
Niman Technique
1
FaD
Lightsaber=Willpower
Parry
1
FaD
When hit with a melee attack suffer three strain to reduce the damage by 2+Parry Ranks)
Reflect
1
FaD
When hit with a ranged attack suffer three strain to reduce the damage by 2+Reflect Ranks)
Dedication
1
FaD
+1 to a single characteristic (Willpower)
Defensive
1
FaD
+1 to melee and ranged defense
Inventor
1
FaD
When constructing new items or modifying existing attachments, the character may choose to add a Bonus Die (Blue Die) or remove a Setback Die (Black Die) from the check per rank of Inventor.
Technical Aptitude
1
FaD
For each rank, the character reduces the amount of time needed to complete Computer-related tasks by 25%.
Tinkerer
1
FaD
The character makes one piece of equipment more modifiable. He chooses one piece of equipment and increases its number of hard points by one. He can only do this once per piece of equipment, but can modify a number of pieces of equipment equal to his ranks in Tinkerer. If he loses a modified piece of equipment, he may apply Tinkerer to a new one.
Force Powers
Force Rating
2
Power
Seek
Description
You may spend two force points to gain insight into the general location or direction of a person or object that you know about, regardless of your current distance
You may spend one force point and succeed on an Average Vigilance Check (Or an opposed Vigilance vs. Discipline Check) to see through illusions.
Upgrade
Effect
Power
Heal (10 wounds)
Description
Spend one force point to heal a number of wounds equal to intellect from an engaged living creature (including force user)
Upgrade
Effect
Strength (2)
+2 to Heal
Control
Heal additional wounds equal to medicine (4)
Range (2)
Spend one force point to increase the power's range by two range bands
Magnitude (3)
Spend two force points to affect three additional targets
Power
Harm = (10 wounds)
Description
Spend one force point to inflict a number of wounds equal to intellect (ignoring soak) on an engaged living creature.
Upgrade
Effect
Strength (2)
+2 to Harm
Range (2)
Spend one force point to increase the power's range by two range bands
Magnitude (3)
Spend two force points to affect three additional targets