Lance 2.0 by Zarnex13

Species
Arkanian
Career
engineer
Specializations
mechanic/outlaw tech/atarui striker
System
Edge of the Empire

5
Threshold 16
Current 6
Threshold 12
Current 10
Ranged 1
Melee 1

Placeholder Image

Characteristics

2
4
4
3
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 2
Cool (Pr) 0
Coordination (Ag) X 1
Deception (Cun) 1
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) X 3
Medicine (Int) 1
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 2
Piloting: Space (Ag) X 2
Resilience (Br) 0
Skulduggery (Cun) X 1
Stealth (Ag) 0
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) X 0
Gunnery (Ag) 1
Lightsaber (Ag) X 2
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 1
Knowledge: Underworld (Int) X 1
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Disruptor Rifle
Range
Long
Skill
Ranged: Heavy
Cumbersome 2, Vicious 5
Damage
10
Critical
1
BlasTech E-11s Sniper Rifle
Range
Extreme
Skill
Ranged: Heavy
Accurate 1, Cumbersome 2, Pierce 3, Slow-Firing 1
Damage
10
Critical
3
inquisitor lightsaber (1 blade)
Range
Engaged
Skill
Lightsaber
breach 1 sunder
Damage
6
Critical
2
inquisitor lightsaber (2 blade)
Range
Engaged
Skill
Lightsaber
linked 1 breach 1 sunder
Damage
6
Critical
2
inquisitor lightsaber (spin)
Range
Engaged
Skill
Lightsaber
breach 1 sunder defensive 1 deflection 1
Damage
6
Critical
2

0
315
4664
15/15

Weapons & Armor

Disruptor rifle
Ranged - Heavy
Dam 10
Crit 2
range long
encum 5
HP 4+1 T
Price 5000
rarity 6
special Cumbersome 2, Vicious 5

inquisitor lightsaber
encum 1
linked 1 breached 1 sunder defensive 1 deflection 1

heavy battle armor
6 encum
1 defense
2 soak
4 hp

BlasTech E-11s Sniper Rifle
Skill ranged heavy
Dam 10
Crit 3
Range extreme
Encum 6
HP 3
Special Accurate 1, Cumbersome 2, Pierce 3, Slow-Firing 1

Personal Gear

spare clip

utility belt +1 encum

Imperial Army Military Pack
This is Cumbersome 2. Increase encumbrance capacity by 6.

8 stimpacs
heal 5 but subtract 1 per each use until 24 hours passed in campaign

armoured clothing
defense 1
soak 1
encum 3
hp 3
price 1000

Stacy's tool kit
encum 4

earpiece commlink
long range and hard difficulty to spot

shard of the jewel of yavin

holomap of swalalanor

Assets & Resources

Mod VI cyber-arms provide +1 to the Agility characteristic.

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
tinkerer 1 1-1 2-4 OT The character makes one piece of equipment more modifiable. He chooses one piece of equipment and increases its number of hard points by one. He can only do this once per piece of equipment, but can modify a number of pieces of equipment equal to his ranks in Tinkerer. If he loses a modified piece of equipment, he may apply Tinkerer to a new one.
solid repairs 1 1-2 OT Whenever the character repairs hull trauma on a starship or vehicle, he repairs one additional hull trauma per rank of Solid Repairs.
utility belt 1 1-3 OT The character may spend one Destiny Point to perform a Utility Belt incidental to produce a previously undocumented—but essential—small tool from his utility belt, satchel, or pockets, with a rarity no greater than (4). This cannot be a weapon unless the weapon has the Limited Ammo 1 quality
gearhead 1 1-1 mech The character removes 1 Setback Die per rank of Gearhead from his Mechanics checks. In addition, the credit cost to add mods to attachments decreases by 50 % (this does not increase with additional ranks of Gearhead).
toughened 1 2-1 mech 4-2 ot +2 wounds
enduring 1 2-3 mech plus 1 soak
jump up 1 3-1 AS once per round you may stand from seated or prone as an incedental
Ataru technique 1 3-2 AS change your lightsaber skill from brawn to agility
Jury Rigged 1 1-3 OT The character chooses one personal weapon or piece of armor per rank of Jury Rigged. He may increase the damage of the weapon by one; decrease the Advantage cost on its Critical, or any single other effect by one to a minimum of one; or increase armor's ranged or melee defense by one. Alternatively, he can decrease the encumbrance of the item by two to a minimum of one. The bonus only applies so long as the character is using the item. If the item is ever lost or destroyed, the character may apply Jury Rigged to a new personal weapon or piece or armor.
inventor 1 1-4 OT When constructing new items or modifying existing attachments, the character may choose to add 1 Boost Die or remove 1 Setback Die from the check per rank of Inventor.

Background

caused mass death and destruction of hondo's army
meet a female bounty hunter and joined her for a while
ended working for bargus for lodging

Motivation

Obligations

bounty from hondo 17
criminal 4

Description

1 vibroknives 1 encum
1 black sun heavy battle armor 7 encum
cortosis guantlets 1 encum

Other Notes

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