Giovanni "Speedy Gianni" Dugleone by GlupShitto

Species
Dug
Career
Ace, Smuggler
Specializations
Hotshot, Charmer, Gunslinger
System
Edge of the Empire

5
Threshold 11
Current 0
Threshold 15
Current 2
Ranged 1
Melee 2

Placeholder Image

Characteristics

3
5
3
2
2
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 0
Athletics (Br) 0 +1 w/ armor
Charm (Pr) X 2
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) X 3
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) X 1
Mechanics (Int) X 2
Medicine (Int) 0
Negotiation (Pr) X 1
Perception (Cun) X 2
Piloting: Planetary (Ag) X 1
Piloting: Space (Ag) X 3
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Int) 0
Vigilance (Will) 1
Brawl (Br) 0
Gunnery (Ag) X 1
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 4
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

X-30 "Lancer" Precision Blaster Pistol
Range
Long
Skill
Ranged: Light
Accurate 1, Pierce 2
Damage
5
Critical
4
Compact Flame Projector (CJ)
Range
Short
Skill
Ranged: Light
Blast 2, Burn 2, Pierce 2, Vicious 3
Damage
5
Critical
2
Dr-45 Dragoon Cavalry Blaster
Range
Medium
Skill
Ranged: Light
Accurate 1, Stun Setting
Damage
8
Critical
3
Dr-45 Dragoon Cavalry Blaster
Range
Medium
Skill
Ranged: Light
Accurate 1, Stun Setting
Damage
8
Critical
3
Anti-Armour Micro-Rocket
Range
Medium
Skill
Ranged: Light
Breach 1, Limited Ammo (3/3)
Damage
8
Critical
4
Explosive Micro-Rocket
Range
Medium
Skill
Ranged: Light
Blast 6, Limited Ammo (2/3)
Damage
7
Critical
2
Incendiary Micro-Rocket
Range
Medium
Skill
Ranged: Light
Blast 6, Burn 2, Limited Ammo (3/3)
Damage
6
Critical
3
Knockout Grenade
Range
Short
Skill
Ranged: Light
Blast 10, Limited Ammo (2/2)
Damage
12 Stun
Critical
N/A

3
568
4375
(8)14/14

Weapons & Armor

Powered Armor (0/3 hard points left)
Gives +1 Brawn and +1 Athletics
deduct 2 Setback from all Perception, Surveillance, Vigilance, and combat skill checks due to darkness, smoke, or similar environmental factors that obscure vision.

Automated Weapon Mount (2x Mod)
Mounted Micro-Rocket Launcher
Once per encounter, the character can spend a maneuver to make a combat action with this weapon without using his hands or arms. Add setback to combat checks made with weapon.

Bio-Support Dispenser (1x Mod)
When heal strain at end of an encounter, heal 2 wounds. First time in encounter that wounds exceeds half their wound threshold, auto apply stimpack

Aratech R82 Jump Boots:
silhouette 1, speed 2, handling -1, system strain threshold 3 vehicle that can only operate in atmosphere, has a maximum altitude of 35 meters, and requires Piloting (Planetary)

Mandolorian Vambrace has
Portable Plasma Shield: Can activate shield as an incidental. Cannot wield a two-handed weapon while shield is active. Grants Defensive 1 quality.
Compact Flame Projector
Datapad

Personal Gear

Utility Belt (-1 Enc)
Stim Pack, Glow rod
Load Bearing Gear (-3 Enc)
2x Knockout Grenades
"Rider" Ascension Pistol:
Make an Average Ranged (Light) check to fire the grappling hook onto an object at up to medium range.
operate.
Wizard Pouch (-1 Enc)
Fetish of Fear: Target moving within engaged range must first make 2 difficulty Fear check. Upon failure, target may not.

Assets & Resources

Cyber:
Biofeedback regulator
Cybernetic Eyes: +1 Perception and Vigilance
Avionics Interface: +1 Rank in Space Pilot
Cybernetic Brain Implant: +1 Intellect and includes a comlink and computer access link
BPEA-1A Cascader: upgrade all Charm, Deception, and Leadership checks once

Critical Injuries & Conditions

14/14 Encumbrance
Pothos owes 1150
Akara owes 1485

That droid sent us his legacy coords

Dashboard Decorations
Turtle Pendant
Gold Concordance Inquisitor Coin

Talents

Name Rank Book & Page Description
Grit 3 Hotshot +3 Strain threshold
High G-Training 2 Hotshot When a starship or vehicle being piloted would suffer system strain, may suffer strain up to ranks in High-G Training to prevent an equal amount of system strain
Second Chances 1 Hotshot Once per session, choose a number of positive dice equal to ranks in second chances and re-roll them
Skilled Jockey 1 Hotshot Remove black per rank of Skilled Jockey from all Piloting checks
Shortcut 1 Hotshot During a chase, add blue per rank in Shortcut to checks made to catch or escape and opponent
Dedication 1 Hotshot Improves Agility rating by 1
Intense Presence 1 Hotshot Spend 1 Destiny Point to recover strain equal to presence rating
Kill With Kindness 1 Charmer Remove Black from Charm and Leadership checks
Congenial 1 Charmer May Suffer 1 strain to downgrade difficulty of Charm or Negotiation checks or upgrade difficulty of Charm or Negotiation checks aimed at you
Defensive Driver 1 Dug Increases Defense rating of all vehicles driven by 1
Disarming Smile 1 Charmer Take the Disarming Smile action. Succeed to lower defenses of target by 1 until end of encounter
Just Kidding 1 Charmer Once per round, spend a destiny point to ignore a despair on a social check
Dedication 1 Charmer +1 Presence
Works like a Charm 1 Charmer Once per session, can use Presence instead of linked characteristic for skill
Improved Corellian Sendoff 1 Hotshot Take Corellian Sendoff action target 2 ships or vehicles at close range make a hard cool check to have the targets suffer a major collision
Resolve 1 Charmer Whenever you suffer strain, suffer 1 less, to a minimum of 1
Quick Draw 1 Gunslinger Once per round, draw or holster a weapon or item as an incidental
Improved Quick Draw 1 Gunslinger May use Quick Draw twice per round.
Sorry About the Mess 1 Gunslinger Decrease the Critical Rating of a weapon by 1 (to a minimum of 1) against targets that have not yet acted this encounter.
Dodge 1 Gunslinger When targeted in combat, may perform a Dodge incidental. Suffer strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number.
Call 'Em 1 Gunslinger Do not add black to combat checks due to the use of the Aim maneuver.
Rapid Reaction 1

Background

Motivation

Obligations

Description

Other Notes

Return to Top