Edge of the Empire
| Threshold | 14 |
| Current | 6 |
| Threshold | 10 |
| Current | 2 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | X | 1 | ||
| Athletics (Br) | 0 | |||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | X | 1 | ||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | X | 1 | ||
| Deception (Cun) | 1 | |||
| Discipline (Will) | X | 1 | ||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | X | 2 | ||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 1 | ||
| Piloting: Planetary (Ag) | X | 2 | ||
| Piloting: Space (Ag) | X | 0 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | X | 2 | ||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | 0 | 2 Adv. | ||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | X | 1 | ||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | 2 | |||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | X | 0 | +1 (Goggles) | |
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Unarmed |
RangeEngaged |
SkillBrawl |
|
| Knockdown, Stun Setting |
Damage+0 |
Critical5 |
|
| Light Blaster Pistol |
RangeMedium |
SkillRanged: Light |
|
| Stun Setting |
Damage5 |
Critical4 |
|
| Simple Explosive |
Range |
Skill |
|
Damage |
Critical |
||
| Blaster Rifle |
RangeLong |
SkillRanged: Heavy |
|
| Stun Setting |
Damage9 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Tinkerer | 2 | Cost 5, 10 | Passive; May add 1 additional hard point to a number of items equal to ranks in Tinkerer. Each item may only be modified once. |
| Gearhead | 2 | Cost 10, 20 | Passive; Remove 1 [Black] per rank of Gearhead from Mechanics checks. Half the credit cost to add mods to attachments. |
| Resolve | 2 | Cost 5, 15 | Passive; When you involuntarily suffer strain, you suffer 1 less strain per rank, to a minimum of 1. |
| Resourceful Re-Fit | 1 | Cost 15 | Active; Make an Average Mechanics check to scavenge an old attachment to construct a new one, reducing its price by the value of the dismantled attachment. |
| Hidden Storage | 1 | Cost 20 | Passive; Any large equipment, vehicle, or droid that the character owns has one or more hidden compartments for smuggling appropriately sized gear. |
| Know Somebody | 1 | Cost 5 | Active; Once per session, when attempting to purchase a legally available item, reduce it's rarity by 1 per rank. |
| Dedication | 1 | Cost 25 | Passive; Gain +1 to a single characteristic (Intellect) |
| Natural Tinkerer | 1 | Cost 25 | Active; Once per session, may reroll any 1 Mechanics check. |
| Signature Vehicle | 1 | Cost 5 | Passive; Choose one starship or vehicle as Signature Vehicle. Upgrade all Mechanics checks made on that vehicle. |
| Larger Project | 1 | Cost 10 | Passive; Signature Vehicle can have a silhouette 1 larger per rank of Larger Project. |
| Toughened | 1 | Cost 15 | Passive; Gain +2 wound threshold. |
| Jury Rigged | 1 | Cost 20 | Passive; Choose 1 weapon, armor, or other item and give it a permanent improvement while it remains in use. |