Basic Lightsaber
--Corrupted Crystal (When character wielding this lightsaber makes a Force check, add ● to the check, when wielder's Morality rises to 70 or more, ● is no longer added to Force checks, and the crystal loses the Vicious quality)
--Curved Hilt (Adds automatic advantage to successful Lightsaber combat checks when engaged with a single opponent.)
--Custom Grip (1 Remove 1 ■ from all attack checks when using this weapon Mod, Anyone other than owner adds ■■ to combat checks using this weapon.) [Enc. 1]
Cresh "Luck" Armor (Add automatic advantage to Vigilance checks.)
--Energy Dispersion System (When reducing strain damage by soak, count soak as two higher) [Enc. 4]
Survival Knife (Grants □ to all Survival checks.) [Enc. 2]
Commit 1 Force die. For every full encounter the Force die remains committed, heal 1 wound per rank of healing trance.
Toughened
2
Gain +2 wound threshold.
Confidence
1
May decrease difficulty of Discipline checks to avoid fear by 1 per rank of Confidence.
Resolve
1
When involuntarily suffering strain, suffer 1 less strain per rank of Resolve, to a minimum of 1.
Channel Agony
1
After rolling Force dice, may suffer wounds up to twice ranks in Channel Agony to add automatic ● for every two wounds suffered to the results.
Transmogrify
Force Rating
1
Gain +1 Force Rating.
Dedication (Int, Presence)
2
Gain +1 to a single characteristic. This cannot bring a characteristic above 6.
Grit
2
Gain +1 strain threshold.
Resist Disarm
Suffer 2 strain to avoid being disarmed or have weapon damaged or destroyed.
Parry
4
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Makashi Technique
When making a check using the Lightsaber skill, may use Presence instead of Brawn
Feint
1
Spend Triumph or 3 Advantage on a missed melee attack to upgrade difficulty of opponent's next attack targeting character by ranks in Feintn
Sum Djem
1
May spend Triumph or 2 Advantage with successful Lightsaber check to disarm opponent.
Parry (Improved)
When parrying a hit that generated Despair or 3 Threat may hit attacker once with Lightsaber, Brawl, or Melee weapon (dealing base damage) after original attack resolves.
Force Powers
Force Rating
2
Power
Sense
Description
The Force user can sense the Force interacting with the world around him.
The user may spend o/● to sense all living things within short range (including sentient and non-sentient beings).
The user may spend o/● to sense the current emotional state of one living target with whom he is engaged.
Upgrade
Effect
Control (thoughts)
Spend o/● The Force user senses the current thoughts of one living target with whom he is engaged.
Range I
Spend o/● to increase power's range by a number of range bands equal to Range upgrades purchased.
Power
Farsight
Description
Spend o/● to ignore the effects of darkness or blindness and see normally at up to medium range for the remainder of the round (or for one minute). This allows the user to view everything most sentient's could normally be able to see on a well lit day.
Upgrade
Effect
Control (fine details)
Spend o/● to make out fine details on a single object within medium range.
Control (transparent)
Spend o/● to see through single object at medium range as though it were transparent.