Kilajin des Sas'shin by RaggleFraggle5

Species
Kaleesh
Career
Hired Gun
Specializations
Marauder
System
Edge of the Empire

5
Threshold 14
Current 14
Threshold 12
Current 12
Ranged 0
Melee 0

Characteristics

3
3
2
2
3
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) X 1
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 2
Vigilance (Will) X 1
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 2
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Force Pike
Range
Engaged
Skill
Melee
ENC 3; HP 3; Pierce 2, Stun Setting
Damage
+3
Critical
2
Blaster Pistol
Range
Medium
Skill
Ranged: Light
ENC 1; HP 3; Stun Setting
Damage
6
Critical
3

0
90
1175
9/13

Weapons & Armor

Force Pike - Melee; DMG +3; CRIT 2; Engaged; ENC 3; HP 3; Pierce 2, Stun Setting
(When used with its Stun Setting, a Force Pike
does not benefit from the Pierce 2 Quality.
Force pikes require two hands to wield.)
(Eote Core #166)
Blaster Pistol - Ranged (Light); DMG 6; CRIT 3; Medium; ENC 1; HP 3; Stun Setting
Padded Armor - Def 0; Soak 2; ENC 2; HP 0
(EotelE Core #169)

Personal Gear

Backpack (increases ENC by 4)
Breath Mask - ENC 1
Comlink (handheld)
Datapad - ENC 1
Extra Reloads - ENC 1 (allow characters to
ignore an “out of ammo" disadvantage result
with a ranged weapon. By spending a
maneuver, they may reload their weapons
and get back in the fight.
Ration Pack - x10
Stimpack - x8
Utility Belt (increases ENC by 1)

Assets & Resources

Current Strain Threshold: 12. Actual: 13

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Feral Strength EotE #78 Add 1 damage per rank of Feral Strength to one hit of successful attacks made using Brawl or Melee skills.
Lethal Blows EotE #78 Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents.

Background

Not much is known of Kilajin des Sas'shin, as he's not prone to sharing due to being slow to trust. What is known is mostly his life after leaving Kalee as a slave.

When his masters touched down on another planet for their next stop, Kil was able to escape his captors and then proceeded to kill the entire crew. But with no interstellar piloting skills, he had to wait for a new ship to stop by and seek passage with them.

He never returned to Kalee, instead going to the outer rim and seeking jobs as a hired gun, being a mercenary, bodyguard, or whatever was desired of him. This has been all he's known since then.

After escaping his slave masters, he soon found work as a hired gun among the scum and villainy of the galaxy. Kil eventually made his way to the desolate world of Tatooine. Work was good, but he soon found himself in conflict with some thugs who worked for Ossaro the Hutt. Unable to fight against such odds, he was captured and taken into captivity in Ossaro's opulent mansion in the small port city of Mos Polsa.

For months, he has been forced to fight in Ossaro's pit beneath the main chamber. Kil quickly rose to the top of the rankings of the arena and has seemed to pique the interest of Ossaro.

He just recently was called into the main chamber of the mansion. Something seems off about the situation, but his senses tell him that it just may prove to be beneficial.

Motivation

Everything Kil does is for Bafit. Despite leaving his homeworld for unknown reasons, his actions and decisions are all in the name of Bafit. Before doing certain things, he will whisper a silent prayer or say a few words to Bafit. He seeks fulfillment through his deity and never seems to achieve full satisfaction. (Ambition: Religion/Spirituality)

Obligations

Kil seems to be driven by a previous betrayal. While he doesn't seem to seek revenge, it is a driving force for his actions and worship to Bafit, his deity, as if he seeks repentance for unknown sins. (Obligation: Betrayal)

During his fringe work in the Outer Rim, Kil came into contact with Ossaro the Hutt. To his detriment, he took on a sizable debt of 2,500 credits to better himself, and now finds himself indebted to the nefarious Hutt (Obligation: Debt)

Value: 20 (took +10 for extra credits)

Description

Kil wears cloth wrappings around his arms just as many other kaleesh, along with basic armor. His mask, a skull of a beast native to Kalee, is, noticeably, attached to his face and cannot be removed. It bears markings similar to most kaleesh but includes a symbol carved into the center of the skull's forehead--a circle like an ouroboros.

Other Notes

Enhanced Vision - When making ranged combat or Perception checks, Kaleesh remove up to ■■ imposed due to environmental conditions or concealment (but not defense).

Pierce (Passive) - An attack made with this weapon ignores one point of soak for each rank of Pierce. If the weapon has more ranks of Pierce than the target’s total soak, it completely ignores the target’s soak. For example, Pierce 3 against a soak of 2 ignores 2 points of soak, but the extra "point” of Pierce has no further effect.

Stun Setting (Passive) - Some weapons deal Stun damage instead of regular damage. In this case, the weapon deals damage as strain instead of wounds. This damage is still reduced by a target’s soak. A variant of this is a Stun setting. As a free action, the wielder can choose to switch the setting of his weapon to “Stun.” In this case, it does stun damage as described above. When weapons with a stun setting are used to deal stun damage, their range changes to short and cannot be increased.

Languages: Kaleesh, Basic

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