Ohesha De by caggles

Species
Togruta
Career
Sentinel
Specializations
Artisan, Shadow, Shien Expert
System
Force and Destiny

1
Threshold 11
Current 0
Threshold 15
Current 2
Ranged 0
Melee 0

Placeholder Image

Characteristics

1
2
6
4
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 2 +2 blue for slicing
Cool (Pr) 0
Coordination (Ag) 0
Deception (Cun) X 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 2
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) X 1
Stealth (Ag) X 4 upgrade 2, +1 blue
Streetwise (Cun) X 0 -1 black die
Survival (Cun) 0
Vigilance (Will) 1
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Cun) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 0
Knowledge: Education (Int) X 1
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 0 -1 black die
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder
Damage
6
Critical
2

0
0
11156
7

Weapons & Armor

Lightsaber (5 HP):
- Shadow Sheath (1 HP)

Armored Clothing (3 enc - 3 worn)
- Optical Camouflage System
- Innate Talent (Master of Shadows)
- Skill (Stealth)

Personal Gear

0 Encumbrance Items
- Cybernetic Brain Implant
- Cybernetic Eyes
- CyberScanner Limb
- Commlink
- Utility Belt (+1 enc)

Standard Carried Gear
- Lightsaber (1 enc, hidden)
- Datapad (1 enc)
- Respirator (1 enc)
- Data Breaker (1 enc)
- Slicer Gear (2 enc)
- Electronic Lock Breaker (1 enc)

Backpack #1 (4 enc)
-

Backpack #2 (+4 enc)
- Toolkit (4 enc)

Backpack #3 (+4 enc)
- Comm Jammer ( 4 enc)

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Pack Instints 1 Force and Destiny Pg 60 When performing the assist maneuver, Togrutas grant 2 d6s instead of 1
Mental Tools 1 F&D Pg 93 (Artisan) Always count as having the right tools for the job when performing Mechanics checks.
Technical Aptitude 1 F&D Pg 93 (Artisan) Reduce time needed to complete Computers related tasks by 25% per rank
Defensive Slicing 1 F&D Pg 93 (Artisan) Add one black d6 per rank to opponent's checks when slicing.
Grit 3 F&D Pg 93-95 (Artisan/Shadow/Shien Expert) Gain +1 Strain Threshold
Natural Tinkerer 1 F&D Pg 93 (Artisan) Once per session, may reroll any 1 Mechanics check.
Imbue Item 1 F&D Pg 93 (Artisan) Take the Imbue Item maneuver; suffer 1 strain and commit a force die to grant one weapon, piece of armor or item an improvement while the die remains committed. Suffer 1 strain every round the die remains committed.
Sleight of Mind 1 F&D Pg 94 (Shadow) Add a blue die to all Stealth checks unless the opposition is immune to Force powers.
Well-Rounded 1 F&D Pg 94 (Shadow) Choose any 2 skills. They permanently become career skills.
Street Smarts 1 F&D Pg 94-95 (Shadow/Shien Expert) Remove one black die per rank from Streetwise and Knowledge (Underworld) checks.
Mental Fortress 1 F&D Pg 93 (Artisan) Spend 1 Destiny Point to ignore effects of critical injuries on Intellect and Cunning until the end of the encounter.
Inventor 1 F&D Pg 93 (Artisan) When constructing new items or modifying attachment, add one blue die or remove one black die per rank.
Solid Repairs 1 F&D Pg 93 (Artisan) When repairing hull trauma, repair an additional hull trauma per rank.
Dedication 1 F&D Pg 93 (Artisan) Gain +1 to a single characteristic.
Force Rating 1 F&D Pg 93 (Artisan) Gain +1 Force Rating
Master of Shadows 1 From armor mod Once per round, the character may voluntarily suffer two strain to decrease the difficulty of the next Stealth or Skulduggery check by one, to a minimum of Easy.
Side Step 1 F&D Pg 95 (Shien Expert) Perform a Side Step maneuver to upgrade the difficulty of all incoming ranged attacks by the number of ranks in Side Step. Suffer strain equal to the number of ranks in Side Step.
Shien Expert 1 F&D Pg 95 (Shien Expert) Using Cunning instead of Brawn for lightsaber checks.
Reflect 2 F&D Pg 95 (Shien Expert) When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.

Force Powers

Force Rating
2
Power
Manipulate
Description
The Force user shapes machine components on a molecular level, allowing him to mend damaged mechanical systems.

The Force user may spend light side point to cause one vehicle or starship he is engaged with to recover one system strain. The user may activate
this multiple times.
Upgrade Effect
Control When making a Mechanics skill check, the user may roll a Manipulate power check as part of the pool and may spend a light/dark side point to gain a success or an advantage (user’s choice) on the check.
Control Ongoing effect: commit a force die. One damaged weapon or item counts as being undamaged.
Control Ongoing effect: Commit force dice. Increase the hull trauma threshold of 1 vehicle or starship at engaged range by 3 per force die committed.
Range Spend a force point to increase the power’s range by a number of range bands equal to Range upgrades purchased.
Control Upgrade the ability of Manipulate to affect Computers checks in addition to Mechanics.
Mastery When performing a Manipulate power check as part of a Mechanics or Computers skill check, the user may spend two force points to gain a triumph on the check.

Background

Ohesha De grew up in the depths of Coruscant and grew up as a slicer working with various gangs. She did really well for herself as a slicer, using a latent Force connection that she didn't know she had. She actually rather thought that ANYONE could learn to "speak" with machines the way she does, if they were smart enough.

A fellow slicer eventually explained to her that no, the way she works is super not normal, and Ohesha decided to find out what was so unusual about her. She started asking questions - too loudly. It started drawing dangerous attention.

She was extremely lucky that a sympathetic Force user found her first. This person warned her of the danger of announcing her Force sensitivity to the world, and encouraged her to leave Coruscant for her own safety. Ohesha realized very quickly just how much trouble she was in. She spent a lot of her gathered money and favours to find a safe way off-planet for both of them. They were caught during their escape, and this sympathetic Force user died to protect her, which shocked Ohesha and has had a huge impact on her life. She took the lightsaber belonging to her protector (despite having no idea how to use it), and smuggled herself to the Temple of the Kyber, figuring it for a safe place for her to hide.

Motivation

Freedom

Despite the usual attitudes of the Togruta, Ohesha was raised in the rough-and-tumble underworld of Coruscant, where she was never really exposed to her species' usual ideals of communal support. She believes strongly that everyone should have a chance to pursue their own path.

Morality

Score: 74

Strength: Curiosity
Weakness: Recklessness

Session 1: n/a
Session 2: neutral (0)
Session 3: +6
Session 4-6: -3
Session 7: 0
Session 8: +3
Session 9: +3
Session 10: +6
Session 20: +5
Session 21: +1

Description

Ohesha has very dark skin paired with pure white facial markings and horns. She has a rather lanky build, and she's about 5'6" to the top of her head and about 6'0" including her horns.

She has a love of bright clothing, especially reds and golds, though most of her clothes right now are subtler in colour and style in order to blend in during her escape from Coruscant. Her clothes tend to have lots of pockets.

Other Notes

NPC freighter: Oswald

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How to improve items:

On a piece or suit of armor you may:
Increase the ranged or melee defense (not both) by 1
Reduce the Encumbrance of the armor by 2 to a minimum of 1. (some GMs might only allow this for weapons, so ask)

On a weapons you have the choice of doing any one of the following:
Reduce the Encumbrance of the weapon by 2 to a minimum of 1.
Increase the damage of the weapon by 1.
Decrease the advantage cost for a Crit by 1 to a minimum of 1
Decrease the cost to activate a weapon quality by 1 to a minimum of 1

On other items, the improvement may be narrative. For example:
Increase the range of a scanner.
Make a computer work a bit faster.

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Gear Notes

Shadow Sheath - hides weapon
Outlaw Tech Data Breaker - +2 blue dice to computers checks to slice
Armored Clothing - 1 defense, 1 soak
- Optical Camouflage System - upgrades stealth twice
-- Innate Talent (Master of Shadows) mod - 100 credits, requires diff 3 mechanics check, grants Master of Shadows
-- Skill (Stealth) mod - 200 credits, requires 4 mechanics check, grants +1 rank to Stealth

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