Age of Rebellion
| Threshold | 14 |
| Current | 0 |
| Threshold | 14 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 1 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 2 | ||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | X | 1 | ||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 3 | ||
| Piloting: Planetary (Ag) | 0 | |||
| Piloting: Space (Ag) | 0 | |||
| Resilience (Br) | X | 1 | ||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | 0 | |||
| Brawl (Br) | X | 1 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 1 | ||
| Ranged: Light (Ag) | X | 2 | ||
| Ranged: Heavy (Ag) | X | 3 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | X | 1 | ||
| Knowledge: Xenology (Int) | 0 |
| DC-15 Blaster Rifle "The Missus" |
RangeLong |
SkillRanged: Heavy |
|
| Accurate 1, Cumbersome [2], Pierce 1, Quick Draw, Stun Setting |
Damage12 |
Critical3 |
|
| DC-17 Hand Blaster |
RangeMedium |
SkillRanged: Light |
|
| Accurate 1 |
Damage7 |
Critical3 |
|
| Mk II EMP Grenade |
RangeShort |
SkillRanged: Light |
|
| Blast 6, Disorient 3, Ion, Limited Ammo 1 |
Damage8 |
Critical4 |
|
| M8 Combat Knife |
RangeEngaged |
SkillMelee |
|
| Accurate 1, Pierce 1 |
Damage+1 |
Critical3 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Physical Training | AoR 154 | The character adds [BOOST] per rank of Physical Training to his Athletics and Resilience checks. | |
| Sniper Shot | AoR 156 | Once per round before making a non-thrown ranged attack, the character may perform a maneuver to attempt a Sniper Shot. Sniper Shot increases the maximum range of his ranged weapon up to one range band per rank. For each rank beyond the normal maximum of the weapon, upgrade the difficulty of the check by one (this is in addition to the increased difficulty of the shot due to longer range). | |
| Brace | AoR 148 | As a maneuver, the character may Brace himself. This allows a character to remove [SETBACK] per rank of Brace from the next skill check based on changing conditions, inclement weather, unstable surfaces, zero gravity, heavy gravity, or other disruptive physical obstacles that would make a skill check more difficult. | |
| Grit | AoR 158 | Each rank of Grit increases a character's strain threshold by one. | |
| True Aim | AoR 158 | Once per round, before the character makes a ranged attack, he may perform a True Aim maneuver. By performing this maneuver, the character gains all the benefits for aiming and also upgrades his attack roll once per rank of True Aim. | |
| True Aim | AoR 158 | Second Rank | |
| Lethal Blows | AoR 151 | The character adds +10 per rank of Lethal Blows to any Critical Injury rolls inflicted on opponents. | |
| Lethal Blows | AoR 151 | Second Rank |