Threshold | 16 |
Current | 0 |
Threshold | 14 |
Current | 5 |
Ranged | 0 |
Melee | 2 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 2 | Career | |
Charm (Pr) | 0 | |||
Coercion (Will) | X | 3 | Race | |
Computers (Int) | 0 | |||
Cool (Pr) | 0 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | X | 1 | ||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | 1 | |||
Piloting: Planetary (Ag) | X | 1 | Career | |
Piloting: Space (Ag) | 0 | |||
Resilience (Br) | X | 2 | Career | |
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | X | 1 | Race | |
Vigilance (Will) | X | 1 | Career | |
Brawl (Br) | 1 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 4 | Career x2 | |
Ranged: Light (Ag) | 0 | |||
Ranged: Heavy (Ag) | 0 | |||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
Vibro-glaive w/ Mono-Molecular Edge, Serrated Edge, Superior |
RangeEngaged |
SkillMelee |
|
3 Encum, Defensive 2, Pierce 3+2, Vicious 1+2 |
DamageBr 3 + 3 |
Critical1 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Outdoorsman | 1 | The character removes a Setback Die (Black Die) per rank of Outdoorsman from checks to move through terrain or manage terrain or environmental effects. Decrease overland travel times by 50% (this does not decrease with multiple ranks of Outdoorsman). | |
Feral Strength | 2 | Add 1 Damage per rank of Feral Strength to one hit of successful attacks made using Brawl or Melee skills | |
Toughened | 2 | Gain +2 wound threshold per rank of Toughened | |
Lethal Blows | 1 | Add +10 per rank of Lethal Blows to any Critical Injury results inflicted on opponents. | |
Frenzied Attack | 1 | When making a Melee or Brawl check, suffer a number of strain to upgrade the attack an equal number of times. The strain suffered may not exceed ranks in Frenzied Attack |