Chadra-Fan hearing, vision and olfactory senses are all far superior to most humanoids. Remove 2 setback dice their perception checks.
Toughend
3
Jedi/Padawan + Warrior/Juyo Berserker
Gain +2 wound threshold
Grit
2
Jedi/Padawan + Warrior/Juyo Berserker
Gain +1 strain threshold
Jump Up
1
Seeker/Ataru Striker
Once per round, may stand up from seated or prone as an incidental.
Ataru Technique
1
Seeker/Ataru Striker
When making a check using the lightsaber skill, the character may use agility instead of brawn
Parry
1
Jedi/Padawan
When hit by melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry
Intimidating
1
Warrior/Juyo Berserker
May suffer a number of strain to downgrade difficulty of coercion checks or upgrade difficulty when targeted by coercion check by an equal number. Strain suffered this way cannot exceed ranks in intimidating
Lethal Blows
1
Warrior/Juyo Berserker
Add +10 per rank of Lethal Blows to any critical injury inflicted on opponents.
Embrace Your Hate [Conflcit]
1
Warrior/Juyo Berserker
May spend 1 destiny point then suffer conflict equal to Dark Side destiny points in pool to add equal damage to melee attack. May use this ability once per encounter per rank.
Force Powers
Force Rating
1
Power
Enhance
Description
When making an Athletics check, the Force user may roll an Enhance power check as part of the pool. The user may spend 3 FP
to gain sucess or advantage (user’s choice) on the check.
Upgrade
Effect
Control
Take a Force Leap action: Make an Enhance power check. The user may spend 1 FP to jump horizontally to any location in short range.
Power
Move
Description
The Force user can move small objects via the power of the Force.
The user may spend 3 FP to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Upgrade
Effect
Range
Spend 3 FP to increase power's range by a number of range bands equal to Range up grades purchased.
Control
The Force user can hurl objects to damage targets, by making a ranged combat check combined with a Move power check, dealing damage equal to 10 times silhouette
Background
While his skills were up to snuff to be taken on as a Padawan, Vinteer was a 'Youngling' up until the war broke out. Though he did his best to keep his emotions in check, the Chadra-Fan was prone to outburst. Despite not having an outburst in a few years, Vinteer's reputation was likely the reason he was kept from getting proper tutelage.
Motivation
Become a Jedi:
Becoming a Padawan was one of the greatest days of Vinteer's life but until he's a Knight he's going to be feeling like his status is on borrowed time. Once the war is over he'll be booted back to the temples unless he can become a Knight himself.
Morality
Bravery: The character's bravery is quite remarkable. Whether facing down a charging rancor or racing into a burning building to save innocents, he is always willing to take risks to help others.
Anger: Hot blood, however, can easily lead to hot tempers. The character is quick to anger, and what he cannot deal with face-to-face can often frustrate him to the point of rage.