Temp Bot by SpringDingo

Species
Droid
Career
Ace
Specializations
Pilot
System
Age of Rebellion

3
Threshold 12
Current 0
Threshold 11
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
4
3
1
1
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 1
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) X 1
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 0
Piloting: Planetary (Ag) X 2
Piloting: Space (Ag) X 2
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) X 2
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) X 1
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Fusion Cutter
Range
Engaged
Skill
Melee
Breach 1, Burn 3, Sunder, and Vicious 3
Damage
5
Critical
3
Holdout Blaster
Range
Short
Skill
Ranged: Light
Stun setting
Damage
5
Critical
4

5
185
77
4/7

Weapons & Armor

Fusion Cutter
Holdout Blaster

Personal Gear

Fusion Cutter
Data Pad - communications device, holo messenger, handheld computer, and personal database
x2 Emergency Repair Patch - heal 3
wounds, and up to five can be used in a single day

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Endurance 1 AoR 54 Gain + 1 soak value.
Galaxy Mapper 2 AoR 69 Remove 1 Black Die per rank of Galaxy Mapper from Astrogation checks. Astrogation checks take half normal time.
Skilled Jockey 1 AoR 69 Remove 1 Black Die per rank of Skilled Jockey from Piloting (Planetary) and Piloting (Space) checks.

Background

Relationship with the Empire: Visionary Opportunist
Joining the Rebellion: The Accidental Rebel

Motivation

Connection to No One: The Player Character is all alone in the galaxy. Whether he is just a loner or has lost everyone in a catastrophic Imperial attack, he has decided to join the Rebellion because he has nothing left to lose. He might not have had any desire to fight in the Rebellion otherwise, joining only because the Connection he is tied to is a part of it. Over time, his commitment to the Rebellion could become more personally ingrained, but it all begins with the desires or influences of another.
Daring: Many Aces are absolutely addicted to the rush they gain when behind the stick, wheel, or trigger housing. Never knowing which moment may be the last is a drug the Ace can never get enough of, and fighting for the underdogs of a galactic-scale war is the ultimate source of that high. Such an Ace will volunteer for every mission; he's never truly happy unless the turbolaser bolts are flying all around him as the engines scream at the torture they are put through in a nearly impossible turn.

Duties

Support: Individually, the lone agents of the Alliance don't stand a chance against the combined might of the Galactic Empire. Only by working together can they hope to achieve a victory in this civil war. This PC is devoted to helping fellow Rebels fulfill their Duties by providing whatever assistance they need. Although he might not get the same amount of reward or recognition as the people he is helping, the PC has many more opportunities than his fellows to fulfill his Duty to the Rebellion.

Description

Other Notes

Breach - Breach weapons ignore one point of armor for every rating of Breach (meaning they also ignore 10 points of soak for every rating of Breach).

Burn - Weapons with Burn inflict damage over time. If the attack is successful, the target continues to suffer the weapon's base damage each round for a number of rounds equal to the weapon's Burn rating. Damage is applied at the start of each of the target's turns.

Sunder - When activated, the attacker chooses one item openly wielded by the target (such as a weapon, shield, or item on a belt). That item is damaged one step: to minor if undamaged, from minor to moderate, or from moderate to major. If a weapon already suffering major damage is the target of a successful Sunder, it is destroyed. Sunder requires O to activate. If activated multiple times in the same attack, each activation can be applied against the same weapon, potentially taking a weapon from undamaged to destroyed in a single attack.

Vicious - When this weapon scores a Critical Injury or Hit, the character adds ten times the Vicious rating to the Critical roll. With Vicious 3, for example, the victim adds + 30 to his Critical Hit result.

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