Edge of the Empire
| Threshold | 13 |
| Current | 0 |
| Threshold | 13 |
| Current | 0 |
| Ranged | 1 |
| Melee | 1 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | 0 | |||
| Athletics (Br) | X | 1 | ||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 0 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | 0 | |||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | 0 | |||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 1 | ||
| Piloting: Planetary (Ag) | X | 0 | ||
| Piloting: Space (Ag) | X | 1 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | X | 0 | ||
| Stealth (Ag) | X | 3 | ||
| Streetwise (Cun) | X | 0 | ||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | X | 0 | ||
| Brawl (Br) | X | 1 | ||
| Gunnery (Ag) | 0 | |||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | X | 1 | ||
| Ranged: Light (Ag) | X | 0 | ||
| Ranged: Heavy (Ag) | X | 3 | ||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| DDC-MR6 Modular Rifle |
RangeLong |
SkillRanged: Heavy |
|
| A character may make an Average(◆◆) Mechanics check to add or remove an attachment to a DDC-MR6 as an action. Stun Setting, Cumbersome 2, Accurate 3, Superior |
Damage10 |
Critical3 |
|
| Vibroknife |
RangeEngaged |
SkillMelee |
|
| Pierce 4, Vicious 1, Accurate 1, Superior |
Damage4 |
Critical1 |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Dedication | +1 Intellect | ||
| Grit I | +1 Strain | ||
| Stalker II | Add □ per rank of Stalker to all Stealth and Coordination checks. | ||
| Dodge I | When targeted in combat, may perform a Dodge incidental. Suffer strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number. | ||
| Lethal Blows III | Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents. | ||
| Quick Strike I | Add □ per rank of Quick Strike to combat checks against targets that have not acted yet this encounter. C | ||
| Jump Up | Once per round, may stand from seated or prone as an incidental. C | ||
| Anatomy Lessons | After making a successful attack, may spend 1 Destiny Point to add damage equal to Intellect to one hit. | ||
| Sniper Shot | Before making a nonthrown ranged attack, as a maneuver increase the weapon’s range by up to 1 band per rank. Upgrade the attack’s difficulty by 1 per range increase. | ||
| Deadly Accuracy | When acquired, choose 1 combat skill. Add damage equal to ranks in that skill to one hit of a successful attack with that skill. | ||
| Quick Draw | Once per round, draw or holster a weapon or item as an incidental. C |