Threshold | 13 |
Current | 0 |
Threshold | 13 |
Current | 0 |
Ranged | 1 |
Melee | 1 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | 0 | |||
Athletics (Br) | X | 1 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | 0 | |||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | 0 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | 0 | |||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 1 | ||
Piloting: Planetary (Ag) | X | 0 | ||
Piloting: Space (Ag) | X | 1 | ||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | X | 0 | ||
Stealth (Ag) | X | 3 | ||
Streetwise (Cun) | X | 0 | ||
Survival (Cun) | 0 | |||
Vigilance (Will) | X | 0 | ||
Brawl (Br) | X | 1 | ||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | X | 1 | ||
Ranged: Light (Ag) | X | 0 | ||
Ranged: Heavy (Ag) | X | 3 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | 0 | |||
Knowledge: Outer Rim (Int) | 0 | |||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | 0 | |||
Knowledge: Xenology (Int) | 0 |
DDC-MR6 Modular Rifle |
RangeLong |
SkillRanged: Heavy |
|
A character may make an Average(◆◆) Mechanics check to add or remove an attachment to a DDC-MR6 as an action. Stun Setting, Cumbersome 2, Accurate 3, Superior |
Damage10 |
Critical3 |
|
Vibroknife |
RangeEngaged |
SkillMelee |
|
Pierce 4, Vicious 1, Accurate 1, Superior |
Damage4 |
Critical1 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Dedication | +1 Intellect | ||
Grit I | +1 Strain | ||
Stalker II | Add □ per rank of Stalker to all Stealth and Coordination checks. | ||
Dodge I | When targeted in combat, may perform a Dodge incidental. Suffer strain no greater than ranks in Dodge to upgrade the difficulty of the attack by that number. | ||
Lethal Blows III | Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents. | ||
Quick Strike I | Add □ per rank of Quick Strike to combat checks against targets that have not acted yet this encounter. C | ||
Jump Up | Once per round, may stand from seated or prone as an incidental. C | ||
Anatomy Lessons | After making a successful attack, may spend 1 Destiny Point to add damage equal to Intellect to one hit. | ||
Sniper Shot | Before making a nonthrown ranged attack, as a maneuver increase the weapon’s range by up to 1 band per rank. Upgrade the attack’s difficulty by 1 per range increase. | ||
Deadly Accuracy | When acquired, choose 1 combat skill. Add damage equal to ranks in that skill to one hit of a successful attack with that skill. | ||
Quick Draw | Once per round, draw or holster a weapon or item as an incidental. C |