Zebashdon "Bash" ver Snagason by CptnSmitty

Species
Dathomirian
Career
Guardian
Specializations
Warden/Seer
System
Force and Destiny

6
Threshold 17
Current 0
Threshold 18
Current
Ranged 1
Melee 2

Placeholder Image

Characteristics

4
2
1
2
4
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) X 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) 1
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 0
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) X 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) X 0
Brawl (Br) X 2
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 2
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

0
385
0

Weapons & Armor

Ancient Armor of Legend (Mandalorian Armor)

Cortosis Weave

Low-Friction Coating - Increase armor's melee defense by +1; Add 2 setback to Mechanics checks to modify or maintain the armor.

Repulsor Pack - Allows the user to function as a speed 1, handling, system strain threshold 2 vehicle that can only operate in the atmosphere and has the same silhouette as the operator. It has a maximum altitude of seventy-five meters, and the operator's Coordination skill is used for any relevant checks.

Personal Gear

Protective Amulet of Twon Ketee - Commonly taking the form of a ring or brooch, this talisman surrounds the user with an aura that simulates the comforts of their native environment. no matter the dangers that surround them.
While active, the talisman allows the user to ignore environmental effects such as fire, acid, and corrosive atmospheres.
They always act as if in a standard gravity field and may breathe normally even underwater and in a vacuum.
Weapons with the Burn quality do not count as having that quality when used as part of an attack against the user.
Hidden Purpose: add setback to checks to determine function.
Invigorating: user recovers 1 strain after using
Redirect Energy: When resisting burn, the user may make an out-of-turn maneuver as an incidental once effects are resolved

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Uncanny Reactions Add boost to Vigilance checks
Keen Eye Remove setback from Vigilance and Perception checks.
Grit x2 +1 Strain
Sense Advantage Once per session, add 2 setback to an NPCs check
Force Rating x2 +2 Force Rating
The Force is my Ally Once per session, preform a Force power action as a maneuver
Natural Mystic Once per session, reroll any Force power check
Toughened +2 Wounds
Precision Strike When inflicting a crit, suffer 1 strain to choose any Easy crit

Force Powers

Force Rating
3
Power
Conjure
Description
The Force user calls forth a spectral object to their hand. which lasts for a short time. The user may spend a pip to create a facsimile of a Brawl or Melee weapon anywhere within engaged range. At the end of the users next turn, this item dissipates. At the GM's discretion. the user can instead conjure a simple tool and other useful low-tech item with an encumbrance no greater than 1
Upgrade Effect
Strength Suffer two strain to use Conjure as a maneuver
Duration Commit Force die to sustain 1 conjuration per Duration upgrade purchased while it remains at medium range.
Magnitude Spend a pip to increase the maximum encumbrance of the item that can be conjured by 2 per Magnitude upgrade purchased
Number Spend 2 pips to create additional, identical conjurations equal to ranks in Number upgrades purchased
Mastery Spend 3 pips to summon a creature sil 1 or smaller
Control Spend a pip to add 1 of the following weapon qualities to the conjuration: Burn 3, Pierce 3, Vicious 3,
Power
Move
Description
The Force user can move small objects via the power of the Force. The user may spend a pip to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Upgrade Effect
Range Spend a pip to increase power's range by a number of range bands equal to range upgrades purchased.
Strength Spend a pip to increase silhouette able to be targeted equal to strength upgrades purchased.
Control The Force user can hurl objects to damage targets, by making a Discipline check combined with a Move power check, dealing damage equal to 10 times silhouette.

Background

Born on Dathomir amonst the Nightbrothers, Zebashdon spent the first decade of his life learning the ways of his heritage, the path of a warrior. Honing his abilities with the Force, as he would later understand it to be, "Bash" became a formidable fighter.

At the age of 10, a Duros Archaeologist/Explorer named Ern'st Thawlo came to Dathomir. Exploring the Galaxy for mysteries of the Force, he spent some time among the Nightbrothers, befriending them as he carried on in his research of the planet. Eventually, it was time for Ern'st to leave. However, Bash felt a connection to the old Archeologist, and a calling to the larger Galaxy. Stowing away on his ship, Bash left Dathomir to journey into the stars.

Years pass as Bash accompanies Ern'st across the Galaxy. Carrying with him the Warrior's way he learned on Dathomir, Bash learned to temper that might and ferocity. While traveling with Dr. Thawlo, he learned about different Warrior cultures that existed throughout the millennia, which impressed a sense of honor on the young Dathomirian. Though not having the mind for such academics, he appreciated what he learned, especially when it came to the Force.

Bash came to be the a body guard of sorts for Dr. Thawlo's expeditions, fighting of creatures and pirates across the Galaxy. The company that he traveled with came to be his family, and he grew to love his life of adventure. One day however, everything changed.

While on an expedition on the swamp planet of Twon Ketee, a Marauder group of Mandalorians raided their camp. The forces were too strong for Bash to fend off, even with his Force abilities. Blindsided by an explosion from somewhere, Bash was knocked out, presumed dead by the raiders. When he came to, he found that everything was destroyed, everyone was dead or gone... whatever it was that Dr. Thawlo was trying to uncover here, the Mandalorian's must have wanted it. He vowed to finish what Dr. Thawlo started, to find the power to never be defeated again.

Bash knew why they were on this obscure planet far in the Outer Rim, he knew the legends of what Dr. Thawlo was searching for, what the Mandalorians killed his family for. An ancient temple lay buried on this planet. In it, a warrior of myth once traveled to claim it's treasure. Neither the Warrior, the treasure or the temple itself was ever found. But Dr. Thawlo was close. Bash followed the notes his old friend and father figure left behind. And got lost. He could understand nothing of what he read. He wondered for days, eventually coming across a nest of Rathars. He found his strength increased while driven by his anger and pain of loss. But he recalled lessons he learned from Old Ern'st, those are the makings of the dark side.... He managed to take one of these deadliest of creatures down, but became overrun by the rest of the pack. Fleeing, he stumbled into a sinking pit, and was engulfed by the mire.

He awoke in gloom, a faint glow coming from curious stones embedded in the walls. He realized he was in the ancient temple! He wondered for while, soon coming into a large cavernous room. In the center layed a pedestal, and lying before it was a suit of armor, occupied by bones. He approached, finding an amulet on the pedestal. Looking down at the armor, he realizes it's the fabled Warrior who's armor is legend. Dawning it himself, Bash takes the amulet. The corrosive atmosphere of the planet that weighed on him all along vanished around him, and he felt revitalized. In his mythic armor, he Conjures a blade from the Force, and charges the remaining Rathars.

Years later, Bash took up Mercenary work, though nothing like the detestable filth that ravaged his family. He still traveled the galay, helping those he could in exchange for just enough compensation to fule his quest. The artifact of the Force he had in his position drove him, there must be more out there for him to find, to learn and empower himself with. If he grew his strength, he could protect those who need protecting, and bring an honorable defeat to those even without honor.

After the Clone Wars began, Bash found himself at the side of another Mercenary, Dan'do. Bash learned Dan'do used to be part of Deathwatch, the same Mandalorians who attacked him and Dr. Thawlo's expedition. Joining forces, they fought in the Clone Wars, alongside Jedi and Clones. Though respecting them, Bash never cared to join the Jedi. He preferred to find his own path in the Force, seeking ancient mysteries and power like Dr. Thawlo did, using it to help the defenseless, and overthrow those without honor, those in his way.

Motivation

Oath - Departed
Bash tries to uphold the life that his old friend Ern'st Thawlo led, that of exploration and discovering the Force. At the same time, he also will become stronger, to protect those who are unjustly attacked and to bring defeat to ones who abuse their might. He will never let what happened to his family happen again.

Morality

Morality: 50

Strength: Bravery - Bash will never shy from a battle. His beliefs in the honor of battle and the Warriors way shape his thinking. He will fight to protect and defend, to avenge, and even just for the sake of a glorious battle. With no fear of death, he knows that at any time may be defeated and become one with the Force, and he gladly will do so. Yet he will use all of his might to prevent that until it truly is his time.

Weakness: Anger - while living for honorable battle, giving in to anger is too easily done. Succumbing to provocation or personal insults, Bash must defend his Honor. Further, in the heat of battle, slipping into a berserker rage at the unjust tactics or dishonorable schemes of opponents can overtake his better senses.

Description

Towering at 7'2", Bash is hulking Zabrac with dark orange skin and the customary black tribal tattoos of the Dathomirian Nightbrothers.
At first appearing almost stoic, Bash actually has a light-hearted demeanor
Carrying no weapons, or gear of any kind, the only possession Bash has seems to be an ancient looking suit of armor, reminiscent of the Mandalorian design, though with a solid chest piece. The plating seems to be made up of some kind of unknown, dark brown stone-like material instead of the typical durasteel plating.

When Bash conjures a weapon using the Force, the energies materialize in a light blue construct

Other Notes

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