Once per round on the characters turn, he may draw or holster an easily accessible weapon or item as an incidental, instead of a maneuver.
quick strike
2 ranks: The character adds [boost] per rank of Quick Strike to his combat checks made against any target that has not yet acted in the encounter.
jump up
Once per round on the character's turn, the character may stand up from prone or a seated position as an incidental.
ataru tech
Force talent. When making a Lightsaber skill check, the character may use Agility instead of Brawn.
conditioned
The character removes [bad] per rank of Conditioned from his Athletics and Coordination checks. He reduces the damage and strain suffered from falling by 1 per rank of Coordination.
dodge
When targeted by a combat check the character may choose to immediately perform a Dodge incidental to suffer a number of strain up to ranks in dodge then upgrade the difficulty of the combat check by that number
reflect
150
2 ranks
hawkbat swoop
144
Force Powers
Force Rating
Power
Foresee
Description
The Force user can feel the Force flowing around everything, seeing what is and what will be.
The user may spend [f] to gain vague hints of events to come, up to a day into his own, personal future.
Upgrade
Effect
Control
When making as kill check to determine Initiative, the user may roll a Foresee power check as part of the pool. He may spend [f] to gain [s] on the check.
Power
Move
Description
The Force user can move small objects via the power of the Force.
The user may spend [f] to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.