Background
The Hazards Unit, a droid variant designed to survive in the toxic industrial waste piling up in the Old World. These mighty machines were equipped with nigh-impenetrable spherical shells, and were exceptionally durable and strong in their own right.
Some of these bygone titans have survived to the modern day, and they are easily among the strongest warriors out in the wilderness. Legends say they can't be killed. Of course, these shell-heads don’t always see eye-to-eye with their squishy neighbors. There are ancient sins to be atoned for…
B6-M4 was one of these old droids and saw itself sold for scrap to Jawas in Tatooine. Before being scrapped, a human trader by the name of Heronimus Flex showed up and claimed the droid for its destructive and defensive capabilities. Upon further inspection, to his dismay, he discovers through a diagnostic that it had its AI scrapped. He replaced it with an experimental AI he had been working on with neural network capabilities. Not long the droid had learned quickly with Heronimus how to function in society and had began a successful life of trading
Motivation
Obligations
Favor: The PC owes a big favor. Perhaps officials looked the other way when he smuggled in goods, or a friend got him out of prison. Regardless, the favors are stacking up, and soon he's going to be asked to pay them back or return the favor. This favor may be called in a little at a time, prolonging the Obligation.
Description
Special Abilities: Droids do not need to eat, sleep,
or breathe, and are unaffected by toxins or poisons.
Droids have a cybernetic implant cap of 6 instead of
their Brawn rating. In addition, after selecting their
career, a Droid Player Character may train one rank
in six of the eight career skills (instead of the usual
four). After selecting their first specialization, a Droid
Player Character may train one rank in three of the
four specialization skills (instead of the usual two).
Inorganic: Since droids are inorganic, they do
not gain the benefits of recovering with a bacta
tank, stimpack, or Medicine skill checks. Droids
do recover naturally by resting, as their systems
attempt self-repairs. Otherwise, droids need to
be tended to with a Mechanics check, using the
same difficulties and results of Medicine checks
for organic beings. Emergency repair patches can
be used to repair damage just like stimpacks are
used on organic beings. See page 220 for more
on droid repairs and healing. Due to their resilient
metallic construction, droids start the game with
one rank in the Enduring talent.
Mechanical Being: Droids cannot become Force
sensitive, nor acquire a Force Rating by any means.
Droids cannot use Force powers, and also cannot
be affected by mind-altering Force powers.