Remove one SD per rank from athletics and coordination checks. Reduce damage and strain from falling by 1 per rank
Parry
1
FaD - 149
Spend 3 strain to reduce damage by melee attack by 2 + rank
Jump Up
1
FaD - 146
Once per round may stand from seated or prone as an incidental
Quick Draw
1
FaD - 149
Once per round, draw or holster a weapon as an incidental
Ataru Technique
1
FaD - 139
When using a lightsaber, use Ag instead of Br
Reflect
2
FaD - 150
Spend 3 strain to reduce damage by ranged attack by 2 + rank
Hawk Bat Swop
1
FaD - 144
Perform Lightsaber (Ag) check against a target within short range. May spend FP (L/D) before resolving the attack to engage the targer immediately as incidental and may spend FP (L/D) to add advantage to the check,
Dedication
1
Add +1 to a siingle characteristic (Ag)
Force Powers
Force Rating
Power
Enhance
Description
When making an athletics check,may roll an enhance power check as part of the pool. May spend points on success or advantage
Upgrade
Effect
Control
When using a force leap, user may jump vertically in addition to jumping horizontally.
Control
Force leap action - may jump horizontally to any location in short range
Control
Enhance can be used with the coordination skill
Control
Enhance can be used with the Piloting - Space skill
Control
Enhance can be used with the Piloting - Planetary skill
Power
Move
Description
Can move small objects with the Force. May spend DP (L/D) to move an object with Sil 0 up to maximum range - default max is short
Upgrade
Effect
Range
Move objects out to long range
Control
Can use the force to hurl objects to damage targets by making a ranged combat check with a Move power check. Damage is silhouette x 10