Darth Sicarius by Runo

Species
Human (Cyborg)
Career
Sith
Specializations
Blademaster
System
Force and Destiny

7
Threshold 22
Current 22
Threshold 20
Current 20
Ranged 1
Melee 3

Characteristics

5
2
3
5
5
5

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 3
Charm (Pr) 4
Coercion (Will) X 3
Computers (Int) 0
Cool (Pr) 3
Coordination (Ag) 0
Deception (Cun) 5
Discipline (Will) X 5
Leadership (Pr) X 3
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) 3
Piloting: Planetary (Ag) 1
Piloting: Space (Ag) 2
Resilience (Br) X 3
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 1
Survival (Cun) 0
Vigilance (Will) 2
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) X 5
Melee (Br) X 2
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) X 4
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 2
Knowledge: Xenology (Int) 1

Attacks

Red Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder
Damage
6
Critical
2

Weapons & Armor

Lightsaber, Armored Robes

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened 1 The Old Republic pg. 15 Gain +2 wound threshold.
Parry 5 The Old Republic pg. 15 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Grit 1 The Old Republic pg. 15 Gain +1 strain threshold.
Durable 5 The Old Republic pg. 15 May reduce any Critical Injury suffered by 10 per rank of Durable to a minimum of 1.
Improved Parry 1 The Old Republic pg. 15 When parrying a hit that generated (1 Despair or 3 Threat), the Blademaster may hit attacker once with Lightsaber, Brawl, or Melee weapon (dealing base damage) after original attack resolves.
Saber Throw 1 The Old Republic pg. 15 Perform Saber Throw action; make Lightsaber combat check as ranged attack at target within medium range, adding Force dice no greater than Force rating. Must spend one Force and succeed to hit target, and spend one additional Force to have weapon return to hand.
Falling Avalanche 1 The Old Republic pg. 15 Suffer 2 strain to add damage equal to Brawn to next Lightsaber combat check made that turn.
Power From Pain 1 The Old Republic pg. 15 Oncepersessionasanincidental, may spend 1 Destiny Point to gain +1 Force Rating for each Critical Injury character is suffering until the end of the encounter.
Terrifying Kill 1 The Old Republic pg. 15 The character may spend 1 Destiny Point to take the Terrifying Kill maneuver after incapacitating or inflictin a Critical Injury. Roll l no greater than Force rating, and spend x to inflict 1 strain on each character within short range of target.
Natural Blademaster 1 The Old Republic pg. 15 Once per session, may reroll any 1 Lightsaber or Melee check.
Adversary 3 Force & Destiny Core Rulebook Upgrade the difficulty of any combat check targeting this character once per rank of Adversary.
Crippling Blow 1 Force & Destiny Core Rulebook The character may voluntarily increase the difficulty of a combat check by one to deal a crippling blow. If he succeeds and deal's damage to the target's wound threshold, the target suffers 1 strain whenever he moves for the rest of the encounter.
Fearsome 3 Force & Destiny Core Rulebook When an adversary becomes engaged with the character, the character may force the adversary to make a fear check, with the difficulty equal to the character's ranks in Fearsome. At the GM's discretion, some adversaries may be immune to this talent based on the type of adversary or ongoing circumstances.
Feint 2 Force & Destiny Core Rulebook Upon missing an opponent with a Lightsaber, Melee or Brawl combat check, the character may spend one Triumph or three Advantage to upgrade the difficulty of the opponent's next combat check targeting the character during this encounter equal to the character's ranks in Feint.
Reflect 2 Force & Destiny Core Rulebook (Force talent) When the character suffers a hit from a Ranged (Light), Ranged (Heavy), or Gunnery combat check, and after the damage is calculated but before soak is applied, he may take the Reflect incidental. He suffers 3 strain and reduces the damage dealt by that hit by a number equal to 2 plus his ranks in Reflect. Only usable once per hit and when the character is wielding a lightsaber.
Swift 1 Force & Destiny Core Rulebook The character does not suffer the penalties for moving through difficult terrain. He moves through it at normal speed, without spending additional maneuvers.

Force Powers

Force Rating
6
Power
Enhance
Description
When making an Athletics check, the user may roll an Enhance power check as part of the pool. The user may spend one Force to gain Success or Advantage (his choice) on the check.
Upgrade Effect
Control The user can perform a Force Leap as a maneuver instead of an action.
Range Spend Force to increase power's range by a number of Range bands equal to Range upgrades purchased.
Control The user increases his Brawn characteristic by 1 (to a maximum of 6).
Control Enhance can be used with the Resilience skill.
Control Enhance can be used with the Brawl skill.
Control Take a Force Leap action: Make an Enhance power check. The user may spend one Force to jump horizontally to any location in short range.
Control When performing a Force Leap, the user can jump vertically in addition to horizontally.
Power
Seek
Description
The Force user allows the will of the Force to lead the way to something lost or forgotten.
The user may spend two Force to gain insight into the general location or direction of a person or object that he knows about, regardless of current distance.
The user may spend one Force and succeed at an Average Vigilance (or opposed Vigilance vs. Discipline check) to see through illusions.
Upgrade Effect
Magnitude Spend one Force to gain one additional detail per Magnitude upgrade purchased.
Magnitude Spend one Force to gain one additional detail per Magnitude upgrade purchased.
Mastery Make Seek power check and spend three Force to add one Triumph to combat checks against one target for the remainder of the encounter.
Control Ongoing effect: Commit one Force die. Upgrade the ability of Vigilance and Perception checks once.
Power
Sense
Description
The Force user can sense the Force interacting with the world around him.
The Force user allows the will of the Force to lead the way to something lost or forgotten.
The user may spent two Force dice to gain insight into the general location or direction of a person or object that he knows about, regardless of current distance.
The user may spend one Force to sense all living things within a short range (including sentient and non-sentient beings).
The user may spend one Force to sense the current emotional state of one living target with w
Upgrade Effect
Control Ongoing effect: Commit one Force die. Once per round, when
Control Sense's ongoing effects may be triggered one additional time per round.
Control Ongoing effect: Commit one Force die. Once per round, when an attack targets the Force user, he upgrades the difficulty of the dice pool once.
Strength When using Sense's ongoing effects, upgrade the pool twice, instead of once.

Background

A Sith Lord whose reign peaked during the age of The Old Republic, Darth Sicarius' dwindling faith in Imperial politics lead him to firmly believe that their reckless traditions would bring about their downfall in time. He joined Darth Vaungur among the ranks of the True Sith Empire, waiting to create what he perceives as a 'better' Empire when opportunity permits.

Motivation

Darth Sicarius has never cared for the petty squabbles and infighting, pointless betrayals, classism, xenophobia, and reliance on slavery that certain iterations of the Empire were built upon. The only thing Sicarius genuinely cares about in life is preserving the values that he feels could make for a truly perfect Empire, where his people no longer set the course for their own inevitable self-destruction.

Morality

Description

[Personality] He adheres to the ideology that 'might makes right', and shows of strength (be it physical strength, strength of will or otherwise) are surefire ways to impress him.

Other Notes

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