Age of Rebellion
| Threshold | 18 |
| Current | 0 |
| Threshold | 15 |
| Current | 0 |
| Ranged | 0 |
| Melee | 0 |
| Skill | Career? | Rank | Roll | Adj. |
|---|---|---|---|---|
| Astrogation (Int) | X | 1 | ||
| Athletics (Br) | 0 | |||
| Charm (Pr) | 0 | |||
| Coercion (Will) | 1 | |||
| Computers (Int) | 0 | |||
| Cool (Pr) | X | 0 | ||
| Coordination (Ag) | 0 | |||
| Deception (Cun) | 0 | |||
| Discipline (Will) | 0 | |||
| Leadership (Pr) | 0 | |||
| Mechanics (Int) | X | 1 | ||
| Medicine (Int) | 0 | |||
| Negotiation (Pr) | 0 | |||
| Perception (Cun) | X | 0 | ||
| Piloting: Planetary (Ag) | X | 2 | ||
| Piloting: Space (Ag) | X | 1 | ||
| Resilience (Br) | 0 | |||
| Skulduggery (Cun) | 0 | |||
| Stealth (Ag) | 0 | |||
| Streetwise (Cun) | 0 | |||
| Survival (Cun) | 0 | |||
| Vigilance (Will) | 0 | |||
| Brawl (Br) | 0 | |||
| Gunnery (Ag) | X | 1 | ||
| Lightsaber (Br) | 0 | |||
| Melee (Br) | 0 | |||
| Ranged: Light (Ag) | X | 0 | ||
| Ranged: Heavy (Ag) | 0 | |||
| Knowledge: Core Worlds (Int) | 0 | |||
| Knowledge: Education (Int) | 0 | |||
| Knowledge: Lore (Int) | 0 | |||
| Knowledge: Outer Rim (Int) | 0 | |||
| Knowledge: Underworld (Int) | 0 | |||
| Knowledge: Warfare (Int) | 0 | |||
| Knowledge: Xenology (Int) | 0 |
| Light Blaster |
RangeMedium |
SkillRanged: Light |
|
| Stun Setting |
Damage5 |
Critical4 |
|
| Unarmed |
RangeEngaged |
SkillBrawl |
|
Damage3 |
Criticaln/a |
| Name | Rank | Book & Page | Description |
|---|---|---|---|
| Enduring | 1 | The character gains +1 soak value per rank of Enduring | |
| Nobody's Fool | 1 | The difficulty of any Charm, Coercion, and Deception checks attempted against the character is upgraded once for each rank of Nobody's Fool. | |
| Ponderous | 1 | Never spend more than 1 maneuver moving per turn. | |
| Gearhead | 1 | Remove Setback Die per rank of Gearhead from Mechanics checks. Halve the credit cost to add mods to attachments. | |
| Grit | 1 | Gain +1 strain threshold | |
| Toughened | 1 | Gain +2 wound threshold | |
| Durable | 1 | [tied to armor] The character may reduce a Critical Injury result [they] suffer by 10 per rank of Durable, to a minimum of one. |