Twi'lek |
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When making skill checks, remove a setback dice imposed due to hot environmental conditions. |
Adversary |
2 |
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Upgrade all incoming attacks by 2. |
Let's ride |
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Once per round, you may mount or dismount a vehicle, beast or cockpit as a incidental. |
Full Trottle |
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Action: Make a 3 purple piloting check to increase the speed of the vehicle by 1 up to your cunning score. |
Improved Full Trottle |
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Suffer 1 strain to attempt Full Throttle as a maneuver and decrease its difficulty to 2 purple. |
Supreme Full Trottle |
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When using Full Trottle max speed is increased by 2 instead of 1. |
Master Pilot |
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Once per round when driving a starship, may suffer 2 strain to perform any action as a maneuver. |
Defensive Driving |
2 |
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Increase defense of vehicle or starship being piloted by 1 per rank of Defensive Driving. |
Tricky Target |
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Count vehicle or starship piloted as having a silhouette 1 lower when being attacked. |
Dead to Rights |
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Spend 1 Destiny Point to add additional damage equal to half Agility (round up) to one hit of a successful attack made with ship- or vehicle-mounted weaponry. |
Improved Dead to Rights |
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Spend 1 Destiny Point to add additional damage equal to Agility (rounded up) to one hit of successful attack made with ship or vehicle-mounted weaponry. |
Form on me |
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Allies equal to ranks in Leadership in close range gain the benefits of the Gain the Advantage action. |
Quick Strike |
4 |
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Add a Boost dice per rank of Quick Strike to combat checks against an enemy that has not acted yet this encounter. |
Nobody's Fool |
1 |
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The difficulty of charm, deception and corercion checks are upgraded per rank. |
Double Talk |
1 |
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The character may spent 2 advantage or a truimph on a successful charm or deception check to dioritent a number of opponents within short range equal to their presence score for the remainer of this round and the next two rounds. |
Barrel Roll |
1 |
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When a vehicle or Starship the character is piloting suffers a hit from a combat check, after damage is calculated but before armour is applied, the character may take a Barrel Roll incidental. The ship suffers 3 system strain, and the damage is reduced by an amount equal to their ranks in the piloting skill for that vehicle. This talent may only be used once per attack, and only when the pilot is piloting a vehicle or starship that is silhouette 3 or less. |
Fearsome Rep |
2 |
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Add 1 advantage to coercion checks per rank |
Prepare to be boarded |
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Action: Once per encounter, make a opposed Coercion vs Discipline check against enemy ship captain. If successful inflict strain equal to the uncancelled success, the captain surrenders his/her ship if this exceeds their threshold. May spent 1 triumph or four advantage to inflict strain equal to ranks of coercion. |
Quick Draw |
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Once per round, draw or holster a weapon that is accessible as an incidental. |
Improved Quick Draw |
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May use quick draw twice per round. |
Soft Spot |
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After an successful attack spent 1 destiny point to add damage equal to Cunning for one hit. |
Spitfire |
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After a successful combined check with two Ranged (Light) weapons, additional hits can be allocated to other targets within range of the weapon. |
Guns blazing |
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As an incidental, suffer 2 Strain to avoid increasing the difficulty of a Ranged (Light) check to attack with two weapons. |
Unmatched Fortune |
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Once per game session as an incidental, the character may spend 2 Destiny Points to change the face of one positive die in the character's dice pool to another face adjacent to it. An "adjacent” face is any die face sharing an edge—not a point—with the rolled face. Unmatched Fortune cannot be used on a Force Dice. |
Frequency |
1 |
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Unmatched Fortune can be used one additional time each game session per Frequency upgrade purchased. |
Increase Number |
2 |
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Unmatched Fortune affects one additional die per Increase Number upgrade purchased. |
Destiny |
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Unmatched Fortune only costs 1 point to activate. |
Shortcut |
2 |
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During a chase add 1 boost dice to your check when you're chasing or escaping an opponent. |
Rapid Reactions |
2 |
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Before you roll for initative, you may inflict strain equal to your ranks to add success per rank of Rapid Reactions. |