Lightsaber (Twi)- +1 HP(4), Defensive 3, +1 Success on hit, Curved hilt +1 Adv, Superior +1 Adv, Ghostfire Crystal
Shoto Lightsaber (LA) - Fine Tuned Emitter +1 Adv, Defensive3,+1 Success on hit, Curved Hilt +1 Adv, Ghostfire Crystal
Armored cloak- Cortosis, Defense1 Soak 2: Superior, Cortosis Energy Dispersion system- When using soak to reduce strain add soak +2.
Personal Gear
Assets & Resources
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Resist Disarm
1
FOD 82
Suffer 2 strain to avoid being disarmed or have weapon damaged or destroyed
Makashi Technique
1
FOD 82
When making a check using the Lightsaber skill, the character may use Presence instead of Brawn.
Feint
2
FOD 82
Spend Triumph or 3 Adv generated on a missed melee attack to upgrade difficulty of opponent's next attack targeting character by ranks in Feint.
Improved Parry
1
FOD 82
When parrying a hit that generated Despair or 3 Threat, may hit attacker once with Lightsaber, Brawl, or Melee weapon (dealing base damage) after original attack resolves.
Sun Djem
1
FOD 82
May spend Triumph or 2 Adv with successful Lightsaber check to disarm opponent.
Grit
3
FOD 82
+1 Strain
Parry
5
FOD 82
When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Duelists Training
1
FOD 82
Add ADV to Melee and Light saber checks when engaged with only one opponent.
Defensive training
1
FOD 82
When wielding a Light saber, Melee, or Brawl weapon, the weapon gains the Defensive quality with a rating equal to ranks in Defensive Training.
Makashi Flourish
1
FOD 82
Once per encounter, perform Makashi Flourish action. Make an Average 3 ♦) Lightsaber (Presence) check 1 engaged opponent suffers strain equal to (pow) and heal an equal amount of strain
Force Powers
Force Rating
1
Power
Move
Description
The Force user can move small objects via the power of the Force.
The user may spend D/L to move one object of silhouette 0 that is within short range up to his maximum range. The default maximum range is short range.
Upgrade
Effect
Range
Spend D/L to increase power's range by a number of range bands equal to Range upgrades purchased.
Strength *2
Spend D/L to increase silhouette able to be targeted equal to Strength upgrades purchased.
Control
The Force user can hurl objects to damage targets, by making a ranged combat check combined with a Move power check, dealing damage equal to 10 times silhouette.
Magnitude *2
Spend D/L to increase targets affected equal to Magnitude upgrades purchased.
Control
The Force user can pull objects out of secure mountings or out of an opponent's grasp.