Aurora by MinkFi

Species
Falleen
Career
Gambler
Specializations
Charmer
System
Edge of the Empire

1
Threshold 11
Current 0
Threshold 15
Current 0
Ranged 0
Melee 0

Characteristics

1
2
2
2
2
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) X 2
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) X 1
Deception (Cun) X 2
Discipline (Will) 0
Leadership (Pr) X 2
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 2
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) X 1
Stealth (Ag) 0
Streetwise (Cun) X 0
Survival (Cun) 0
Vigilance (Will) X 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) X 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Lucky Blaster
Range
Medium
Skill
Ranged: Light
HP: 1, Stun Setting
Damage
5
Critical
4
Unarmed
Range
Engaged
Skill
Brawl
Disorient 1, Knockdown, Stun Setting
Damage
1
Critical
5

1
135
847
2/7

Weapons & Armor

Lucky Blaster - When a character uses a single maneuver with a lucky blaster to aim, they gain 2 boost dice on their next combat check, they may not use their second maneuver to aim again.

Personal Gear

Utility Belt - 1 Increase Encumbrance Threshold by 1 Mod.
Binders - Requires a Formidible (◆◆◆◆◆) Athletics or Coordination check to escape.
Model 58 Concealment Holster - Requires a Formidible (◆◆◆◆◆) Athletics or Coordination check to escape.
Earbud Comlink - Requires a Formidible (◆◆◆◆◆) Athletics or Coordination check to escape.
Datapad
Performer's Attire - Add □ to checks to perform or attract attention.

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Beguiling Pheromones 1 Once per check as an incidental, may suffer 2 strain to upgrade ability of Charm, Deception, or Negotiation check against living, sentient being within short range. No effect if wearing breath mask or having no respiratory system.
Smooth Talker 1 EotE 142 When first acquired, choose 1 skill: Charm, Coercion, Deception, or Negotiation, When making checks with that skill, spend (£) to gain additional # equal to ranks in Smooth Talker
Inspiring Rhetoric 1 EotE 137 The character may take the Inspiring Rhetoric action; making an Average Leadership check. For each Success, one ally within close range recovers one strain. For each Advantage, one ally benefiting from Inspiring Rhetoric recovers one additional strain.
Kill With Kindness 2 EotE 138 Remove ■ per rank of Kill with Kindness from Charm and Leadership checks.
Grit 1 EotE 136 Gain + 1 strain threshold
Congenial 1 FH 32 May suffer a number of strain to downgrade difficulty of Charm or Negotiation checks, or upgrade difficulty when targeted by Charm or Negotiation checks, by an equal number. Strain suffered this way cannot exceed ranks in Congenial.
Improved Inspiring Rhetoric 1 EotE 137 Each ally affected by Inspiring Rhetoric gains Boost on all skill checks for a number of rounds equal to the character's ranks in Leadership.

Background

Among people in the worlds, there are those who live their life one step at a time, trying to make due with what they have and either working hard or looking for the closest opportunity to make some quick cash. There's individuals known galaxy wide for power, intellect, cunning, and just having the fattest amount of credits. However, Aurora was not some rich moneybag having person nor were they a powerful boss. They were simply a poor Sephi urchin girl. Her people were not a common one and they were far between the usual. The young girl grew up on the streets of Nar Shadda, using her dexterous fingers to pickpocket passerby's. She had to live a hard life of struggling to eat but as the years went by she grew better at it, becoming a natural smooth talker of the street.

The Sephi woman knew not who or even where her parents were...but one thing was for certain. She was appreciative that one of them must have been attractive. In her adult life, Aurora made use of her beauty and her...skill set to further her gain in life, growing more bold with each of her successes and leading her to becoming a rather desired cantina frequenter and thief...however her luck ran dry when a local crime boss saw her beauty and claimed it for himself. A fearsome Dowutin made her his indentured servant, using her to be his enchanting eye candy. She spent years under his rule, he became bigger than just an unknown crime boss, he went into the casino business, making it a front for his real business of illegal dealings from firearms to explosives.
The enslaved Aurora was a beautiful work of art that he owned...and he realized he could make more money with her by sending her out as his floor girl, attracting...and distracting gamblers and making sure the house was staying on top. She spent her life as a thief, slave, and charmer....until one fateful night she escaped and ran into the powerful and infamous Mama Hutt....In exchange for protecting the Sephi woman...she would work for Mama...and that's what she would do till she can break from her debt and servitude...and finally be free in life.

Motivation

Ambition - Freedom: The character desires the freedom to do what he wants. This could be a passion to overcome one or more of
his current Obligations or to see others freed from the shackles of bondage and servitude in all its forms

Obligations

Debt 10 - Debt to Mama Hutt for protecting me from my master.

Servitude 5 - Forced to be a floor girl for a gang boss for his casino.

Description

Other Notes

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