Rafe Paselle by DClark

Species
Human
Career
Soldier
Specializations
Imperial Academy Cadet, Archaeologist, Sharpshooter
System
Edge of the Empire

4
Threshold 17
Current 11
Threshold 16
Current 0
Ranged 0
Melee 0

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Characteristics

3
4
3
4
2
3

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 5
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 3
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) X 2
Leadership (Pr) X 1
Mechanics (Int) 0
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) X 5
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 5
Streetwise (Cun) 0
Survival (Cun) X 0
Vigilance (Will) 2
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 1
Ranged: Light (Ag) X 5
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 3
Knowledge: Lore (Int) X 2
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) 0

Attacks

Renegade Heavy Blaster Pistol/Renegade Heavy Blaster Pistol
Range
Medium
Skill
Ranged: Light
Inaccurate 1, Stun Setting, Upgrade Difficulty of Attack by One. If successful, may spend 2 advantage to hit with second weapon
Damage
8+5/8
Critical
3

Weapons & Armor

BioGel Suit - Soak: 2, +1 Soak when hit by Brawl or Bludgeoning Melee Weapons. +1 Setback Dice on any Brawn or Agility based skill checks.

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
By The Book 3 Once per encounter before making a combat check, the character may suffer two strain to add Advantage equal to ranks to the result.
Command 1 Add BOOST per rank of Command when making Leadership checks. Affected targets add BOOST to Discipline checks for next 24 hours.
Conditioned 2 Remove SETBACK per ranks from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by Ranks.
Crippling Blow 1 Increase the difficulty of next combat check by 1. If attack deals damage, target suffers 1 strain whenever they move for the remainder of the encounter.
Deadly Accuracy 2 Add damage equal to ranks in Ranged - Light and Brawl to relevant attacks
Dedication 3 +1 to single characteristic.
Defensive Driving 1 Increase defense of vehicle or starship being piloted by Ranks
Durable 1 May reduce any Critical Injury by 10/rank
Enduring 1 Gain +1 Soak
Expert Tracker 1 Remove SETBACK/rank from checks to find tracks or track targets. Decrease time to track a target by half
Formation Tactics (Improved) 1 May take the Formation Tactics action by making an AVERAGE Leadership check. if successful, he may choose a number of allies within short range equal to SUCCESSES. Upgrade the difficulty of attacks against these allies once until the end of his next turn. May spend TRIUMPH or 6 ADVANTAGE to have effect last until the end of encounter
Grit 4 Gain +1 Strain Threshold
Know The Enemy 1 May use Knowledge (Warfare) to make initiative checks.
Knowledge Specialization 3 When making Knowledge Lore, Education or Warfare checks, may spend Triumph to gain additional successes equal to Ranks.
Known Schematic 1 Once per session, may perform Known Schematic maneuver. Make a HARD Knowledge (Education) check. Success grants familiarity with a building or ship’s design.
Lethal Blows 1 Add +10 per Ranks to any Critical Injury inflicted on an opponent.
Museum Worthy 1 Once per session, take Museum Worthy action, make a HARD Knowledge (Education) check to ascertain information regarding a relic, ruin or piece of history.
Natural Scholar 1 Once per session, may reroll any 1 Knowledge skill check
Pin 1 Take Pin action, make an opposed Athletics check to immobilize an engaged opponent until the end of the character’s next turn. Spend Triumph to extend duration one round.
Researcher 2 Remove SETBACK/Rank from all Knowledge checks. Researching a subject takes half the time.
Resolve 1 When involuntarily suffering Strain, suffers 1 less/Ranks, minimum of 1
Sniper Shot 2 Before making a non-thrown ranged attack, may perform a Sniper Shot maneuver to increase the weapon’s range by 1 band/Rank. Upgrade the difficulty of the attack by 1/range band increase.
Stunning Blow 1 While making Melee checks, may inflict dmage as strain instead of wounds. This does not ignore soak.
Tactical Combat Training 1 Melee and Ranged (Heavy) become career skills.
Targeted Blow 1 After making a successful attack, may spend 1 Destiny Point to add damage equal to Agility to one hit.
Targeted Firepower 1 Once per session may take Targeted Firepower action. Identify one enemy and make a HARD Knowledge (Warfare) check. If successful, for the rest of the encounter, allies within short range of character add Advantage to attacks against target equal to Successes on this check.
Toughened 2 Gain +2 Wound Threshold
True Aim 1 Once per round, may perform a True Aim maneuver to gain benefits of aiming and upgrade combat check once/Rank.

Background

Motivation

Obligations

Description

Other Notes

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