By The Book |
3 |
|
Once per encounter before making a combat check, the character may suffer two strain to add Advantage equal to ranks to the result. |
Command |
1 |
|
Add BOOST per rank of Command when making Leadership checks. Affected targets add BOOST to Discipline checks for next 24 hours. |
Conditioned |
2 |
|
Remove SETBACK per ranks from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by Ranks. |
Crippling Blow |
1 |
|
Increase the difficulty of next combat check by 1. If attack deals damage, target suffers 1 strain whenever they move for the remainder of the encounter. |
Deadly Accuracy |
2 |
|
Add damage equal to ranks in Ranged - Light and Brawl to relevant attacks |
Dedication |
3 |
|
+1 to single characteristic. |
Defensive Driving |
1 |
|
Increase defense of vehicle or starship being piloted by Ranks |
Durable |
1 |
|
May reduce any Critical Injury by 10/rank |
Enduring |
1 |
|
Gain +1 Soak |
Expert Tracker |
1 |
|
Remove SETBACK/rank from checks to find tracks or track targets. Decrease time to track a target by half |
Formation Tactics (Improved) |
1 |
|
May take the Formation Tactics action by making an AVERAGE Leadership check. if successful, he may choose a number of allies within short range equal to SUCCESSES. Upgrade the difficulty of attacks against these allies once until the end of his next turn. May spend TRIUMPH or 6 ADVANTAGE to have effect last until the end of encounter |
Grit |
4 |
|
Gain +1 Strain Threshold |
Know The Enemy |
1 |
|
May use Knowledge (Warfare) to make initiative checks. |
Knowledge Specialization |
3 |
|
When making Knowledge Lore, Education or Warfare checks, may spend Triumph to gain additional successes equal to Ranks. |
Known Schematic |
1 |
|
Once per session, may perform Known Schematic maneuver. Make a HARD Knowledge (Education) check. Success grants familiarity with a building or ship’s design. |
Lethal Blows |
1 |
|
Add +10 per Ranks to any Critical Injury inflicted on an opponent. |
Museum Worthy |
1 |
|
Once per session, take Museum Worthy action, make a HARD Knowledge (Education) check to ascertain information regarding a relic, ruin or piece of history. |
Natural Scholar |
1 |
|
Once per session, may reroll any 1 Knowledge skill check |
Pin |
1 |
|
Take Pin action, make an opposed Athletics check to immobilize an engaged opponent until the end of the character’s next turn. Spend Triumph to extend duration one round. |
Researcher |
2 |
|
Remove SETBACK/Rank from all Knowledge checks. Researching a subject takes half the time. |
Resolve |
1 |
|
When involuntarily suffering Strain, suffers 1 less/Ranks, minimum of 1 |
Sniper Shot |
2 |
|
Before making a non-thrown ranged attack, may perform a Sniper Shot maneuver to increase the weapon’s range by 1 band/Rank. Upgrade the difficulty of the attack by 1/range band increase. |
Stunning Blow |
1 |
|
While making Melee checks, may inflict dmage as strain instead of wounds. This does not ignore soak. |
Tactical Combat Training |
1 |
|
Melee and Ranged (Heavy) become career skills. |
Targeted Blow |
1 |
|
After making a successful attack, may spend 1 Destiny Point to add damage equal to Agility to one hit. |
Targeted Firepower |
1 |
|
Once per session may take Targeted Firepower action. Identify one enemy and make a HARD Knowledge (Warfare) check. If successful, for the rest of the encounter, allies within short range of character add Advantage to attacks against target equal to Successes on this check. |
Toughened |
2 |
|
Gain +2 Wound Threshold |
True Aim |
1 |
|
Once per round, may perform a True Aim maneuver to gain benefits of aiming and upgrade combat check once/Rank. |