Surge by Dmanternach

Species
Gank
Career
Technician
Specializations
Cyber Tech
System
Edge of the Empire

4
Threshold 16
Current 0
Threshold 12
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
4
4
2
2
1

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) X 0
Athletics (Br) X 0
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) X 2
Cool (Pr) 0
Coordination (Ag) X 1
Deception (Cun) 0
Discipline (Will) X 1
Leadership (Pr) 0
Mechanics (Int) X 3
Medicine (Int) X 2
Negotiation (Pr) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) X 1
Brawl (Br) 0
Gunnery (Ag) 0 +1 ADV
Lightsaber (Br) 0
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0 +1 ADV
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) X 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Blaster Rifle
Range
Long
Skill
Ranged: Heavy
Stun Setting
Damage
9
Critical
3

0
260
12
5/7

Weapons & Armor

Blaster Rifle (900c, Enc 4, HP 4)

Padded Armor (500c, Soak +2)

Personal Gear

Implanted Cyberjack: Gain ability to decrease Difficulty of a Computers check once when disabling security device or slicing a computer system, by paying 2 Strain. (No cost, Gank special ability)

Surge Override Switch: Once per encounter as an action, may make an Average (◆◆) Discipline check. If successful, may reactivate any overloaded cybernetic implants, such as from the Ion quality or similar effects, by suffering 2 strain per overloaded implant reactivated. (No cost, Gank special ability)

Cybernetic Arms (Mod VI): +1 Agility. (5,000c with Cyberneticist talent)

Q-22 Retinal Tracker: Provides ω on Gunnery and Ranged-Heavy checks. (1250c with Cyberneticist talent)

Multi-tool hand: Provides all benefits of a tool kit. (325c with Cyberneticist talent)

Cybernetic Cavity: Gain 1 rank of Hidden Storage talent, within own body. (388c with Cyberneticist talent)

Emergency Medpac: Perform a medical check to heal wounds without penalty. (100c, Enc 1)

Stimpack (25c)

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened 2 EotE 145 Gain +2 wound threshold.
Cyberneticist 1 SM 34 Remove 1 setback dice per rank from checks to build, repair, and install cybernetic implants. Cybernetics cost 50% less.
Energy Transfer 1 SM 34 May suffer 1 strain to use the Energy Transfer maneuver to power up an unpowered device or replenish exhausted ammunition for an energy weapon.
Surgeon 1 EotE 144 When making a medicine check to help a character heal wounds, the target heals 1 additional wound per rank of Surgeon.
More Machine Than Man 1 SM 34 Increase cybernetic implant cap by 1 per rank of MMtM.
Overcharge 1 SM 35 Once per encounter, may use the Overcharge action. Make a Hard Mechanics check. On success, one installed cybernetic provides additional benefits. On despair, overcharged cybernetic shorts out.
Overcharge (Improved) 1 SM 35 May spend 2 adv or triumph from Overcharge action to immediately take another action.
Utility Belt 1 EotE 145 Spend 1 Destiny Point to perform a Utility Belt incidental; produce a previously undocumented item or weapon (with restrictions) from a tool belt or satchel.

Background

Motivation

Obligations

Description

Other Notes

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