Mo Geck by Raijiu

Species
Trandoshan
Career
Soldier
Specializations
Sharp Shooter
System
Force and Destiny

4
Threshold 17
Current 17
Threshold 12
Current 12
Ranged 0
Melee 0

Characteristics

3
4
2
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Pr) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) X 1
Coordination (Ag) 0
Deception (Cun) 0
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 0
Medicine (Int) X 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 0
Streetwise (Cun) 0
Survival (Cun) X 1
Vigilance (Will) 0
Brawl (Br) X 1
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) X 0
Ranged: Light (Ag) X 0
Ranged: Heavy (Ag) X 2
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) X 0
Knowledge: Xenology (Int) 0

Attacks

Pulse Cannon
Range
Long
Skill
Ranged: Heavy
Cumbersome 1, Pierce 2, Slow-Firing 1
Damage
9
Critical
3
frag Grenade
Range
Short
Skill
Ranged: Light
Blast 6, Limited Ammo 1
Damage
8
Critical
4
vibro-ax
Range
Engaged
Skill
Melee
Pierce 2, Sunder, Vicious 4
Damage
3
Critical
2
Stun Grenade
Range
Short
Skill
Ranged: Light
Blast 8, Disorient 3, Limited Ammo 1, Stun Damage
Damage
8
Critical
n/a

140
255
100

Weapons & Armor

Heavy Clothing

pulse canon+bipod(-2 cumbersome on flat ground)+harness(-2 cumbersome, BRACE)+telescopic(Reduce the difficulty of long or extreme range combat checks by one.)

vibro-ax+serrated edge(+1 Vicious)

5 frags
1 stuns
Claws +1 to brawl

Personal Gear

breathing mask
com link long
data pad
1 stim packs

Infrabinoculars 350 This is a set of binoculars which allows for viewing people through thick walls and barriers, using their heat signature. Long range versions allow this feature at a distance.

Trackers goggles 600
Mainly sold to hunters of big game, these goggles are also used by bounty hunters as they provide some advantage in finding and fighting their mark.
Add 1 boost dice to Perception (Cun) checks to locate a target by sight. Remove 2 setback dice from ranged combat checks imposed due to concealment, darkness, mist or fog from the wearer's Ranged - Light (Ag) and Ranged - Heavy (Ag) Combat skill checks.

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
sniper shot 1 Can upgrade the distance by +1 and +1 negative die
true aim 1 gain benefits of aiming and upgrade combat check 1 per rank
expert tracker 1 remove 1 negative die when tracking decrease time by half
grit 1 gain +1 strain threshold
lethal blows 2 add +10 per rank for every critical injury
Brace 1 Perform the Brace Pima neuver to remove al per rank of Brace from next Action. This may only re. move al added by envi- ronmental circumstances
Quick fix 1 Once per session, make one skill check using Agility instead of the skill linked to that check.
Natural Marksman 1 Once per session, may re-roll any I Ranged (Light) or Ranged (Heavy) check.
Deadly Accuracy 1 When acquired, choose 1 combat skill. Add damage equal to ranks in that skill to one hit of successful attack made using unal SKa
Toughened 1 +2 to wound threshold
Dedication 1 +1 to a single characteristic AGILITY

Background

Motivation

Clan- May have family enslaved by the empire

Morality

Support- 8 no soldier left behind

Description

Other Notes

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