Travgen by VictorDenn

Species
Human
Career
Consular
Specializations
Niman Disciple/Seeker:Hermit
System
Force and Destiny

3
Threshold 15
Current 0
Threshold 20
Current 0
Ranged 1
Melee 1

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Characteristics

4
6
4
3
5
4

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) 0
Charm (Pr) 0
Coercion (Will) 2
Computers (Int) 0
Cool (Pr) X 0
Coordination (Ag) 2
Deception (Cun) 0
Discipline (Will) X 3
Leadership (Pr) X 0
Mechanics (Int) 0
Medicine (Int) 0
Negotiation (Pr) X 0
Perception (Cun) 0
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) X 0
Streetwise (Cun) 0
Survival (Cun) X 2
Vigilance (Will) X 0
Brawl (Br) 2
Gunnery (Ag) 0
Lightsaber (Ag) X 6
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) X 0
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) X 0
Knowledge: Lore (Int) X 2
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) X 0

Attacks

dual lightsaber
Range
Engaged
Skill
Lightsaber
breach1/sunder
Damage
6
Critical
2

Weapons & Armor

armoured robes (def1/soak2/enc5)

dual wield lightsabers (+1 difficulty. If primary hits use 2 advantage for second weapon to hit with same success. Qualities of the second weapon still require extra success to activate)

Personal Gear

Assets & Resources

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
parry f&d 70 rank3/When melee hit use 3 strain to reduce damage by 2+rank
*reflect f&d 70 rank3/When ranged hit use 3 strain to reduce damage by 2+rank
grit f&d 70 rank5/+1 strain threshold per rank
defensive training f&d 70 rank2/weapon gains defensive quality + rank
*Niman technique f&d 70 use agility for lightsaber
toughened f&d 70 rank1/+1 wound threshold per rank
sense emotion f&d 70 one advantage dice to all charm coercion and deception
*Sun Djem f&d 70 may use triumph or two advantage to disarm with successful Lightsaber check
dedication f&d 70 raise one characteristic +1 max 6 (agility)
*draw closer f&d 70 successful lightsabre (willpower) check in med range (sil. 1) Add force point no greater than rating. Use force point to move range band closer or add success.
*Center of Being (improved) f&d 70 rank1/maneuver/Until next turn attacks increase crit rating by 1 per rank/suffer 1 strain to use as incidental
*force rating f&d 70 rank3
*force assault f&d 70 on missed saber (willpower) check use triumph or 3 advantage to perform Move power action as maneuver

Force Powers

Force Rating
4
Power
enhance (p288)
Description
when making athletics check may make enhance power check as part of the pool. Force points can be used to gain success or advantage as desored
Upgrade Effect
control can use force leap as maneuver instead of action
control commit force point to increase brawn by 1
control force jump horizontal and vertical short range
range rank1/use force point to increase range=rank
control coordination
control resilience
control piloting (planetary)
control brawl
Power
foresee (p290)
Description
spend force point to gain vague hints of day
Upgrade Effect
control roll foresee power check as part of initiative check to gain success on check
Power
seek (p302)
Description
spend 2x force points to gain insight into general location of person or object that is known regardless of distance. may spend force point in ave vigilance or opposed vigilance vs discipline check to see through illusions
Upgrade Effect
magnitude rank3/spend force point to gain 1 additional detail per rank
control commit lightside force point to upgrade ability of vigilance and perception once
strength rank2/spend force point to dispel illusion per rank

Background

A Dark Jedi who left the order before Order 66 and was not hunted by the Empire. All the same he hates Palpatine and Vader for killing all of his friends, acquaintances and rivals. Ended up on Ossus living with, and ruling after a fashion, the Ysanna guarding the Great Jedi Library.

Motivation

Travgen feels that the living force is much more that the Jedi are willing to admit. He feels that the politics of the Jedi have led them astray. there is no problem with being good, just don't make excuses for yourselves because you you use light side. Good people can still act out bad policies.

Morality

independance/obstinance

Description

Other Notes

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