Thodin by Supcomprops

Species
chiss
Career
Bounty hunter
Specializations
Gadgeteer
System
Edge of the Empire

6
Threshold 16
Current 5
Threshold 12
Current 0
Ranged 0
Melee 0

Placeholder Image

Characteristics

2
3
4
2
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 0
Charm (Pr) X 4
Coercion (Will) X 4
Computers (Int) 4
Cool (Pr) 3
Coordination (Ag) 0
Deception (Cun) 2
Discipline (Will) 0
Leadership (Pr) 2
Mechanics (Int) X 4
Medicine (Int) 0
Negotiation (Pr) 0
Perception (Cun) X 2
Piloting: Planetary (Ag) X 0
Piloting: Space (Ag) X 0
Resilience (Br) 0
Skulduggery (Cun) 0
Stealth (Ag) 4
Streetwise (Cun) X 1
Survival (Cun) 0
Vigilance (Will) X 2
Brawl (Br) X 0
Gunnery (Ag) 0
Lightsaber (Br) 0
Melee (Br) 3
Ranged: Light (Ag) X 2
Ranged: Heavy (Ag) X 3
Knowledge: Core Worlds (Int) 0
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Holdout Blaster
Range
Short
Skill
Ranged: Light
Stun Setting
Damage
5
Critical
4
Customized DDC-MR6 Modular Rifle
Range
Medium
Skill
Ranged: Heavy
Stun Setting, Accurate 1, Superior
Damage
8
Critical
2

100
495
12650
11/16

Weapons & Armor

Heavy clothing
Holdout blaster
Alliance Light Stealth Armour
Customized DDC-MR6 Modular Rifle (Jury Rigged)
-(May remove and add an attachment with an Average (2p) Mechanics check as an action (rather than the normal time.)
-1 Encumbrance (Base of 3 - 2 from Lightweight Frame)
-3 HP
-Custom Grip: Remove 1 setback die from all combat checks made with this weapon. (Currently adding 2 setback dice until it is re-customized)

Personal Gear

Tool Kit
Creshaldyne Mk. IV Modular Backpack
Creshaldyne Mk. IV Modular Backpack (pouch)
Stimpack
Breath Mask/Respirator
electro binocular
long range Infrabinoculars
Macrobinoculars
shape charge
fusion cutter

-Multi-Optic Sight: -2 Setback dice added due to darkness, smoke, or other vision obscuring effects. +2 Perception skill ranks when looking through sight

-Marksman Barrel: Costs 2 HP, +1 range (medium to long), Cumbersome +2 (requires 2 or more Brawn to use effectively). Innate +1 Sniper Shot talent while using this attachment. Accurate +2

-Forearm Grip: -1 difficulty when using at engaged range (Hard to Average). Innate +1 Point Blank talent while using this attachment. Accurate +1

-Electronic Sighting System: Can aim once per round as an incidental, rather than as a maneuver. Accurate +1. Decrease difficulty of Perception checks made to find you while you are in low light (makes you easier to spot while stealthing, if you have this attachment active)

-Amplifying Chamber: Adds +1 damage and Blast 9. Add 1 setback die to all Mechanics checks made to repair weapon

Assets & Resources

5 glitterstims

data breaker
data pad
slicer gear

language
- sybystese
- huttese
- Cheunh
-rodian
-basic

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Toughened 2 Gain +2 wound threshhold
Infrared Vision 1 Remove bb for lighting conditions
Jury Rigged 2 Choose 1 weapon, armor, or other item and give it a permanent imporvement while it remains in use.
Armor Master 1 when wearing armor, increase soak value by 1
Spare Clip 1 Canot run out of ammo due to dispar. Items with limited ammo capacity run out as normal
point blank 1 Add 1 damage per rank of Point Blank to damage of 1 hit of seccessful attack while using ranged (heavy) or ranged (light) skill at close range or engaged
Natural enforcer 1 may re-roll 1 coercion or steetwise check once per session
Tinkerer 1 May add 1 additional hardpoint to 1 piece of gear

Background

Motivation

Obligations

Description

Other Notes

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