Weapons & Armor
Heavy clothing
Holdout blaster
Alliance Light Stealth Armour
Customized DDC-MR6 Modular Rifle (Jury Rigged)
-(May remove and add an attachment with an Average (2p) Mechanics check as an action (rather than the normal time.)
-1 Encumbrance (Base of 3 - 2 from Lightweight Frame)
-3 HP
-Custom Grip: Remove 1 setback die from all combat checks made with this weapon. (Currently adding 2 setback dice until it is re-customized)
Personal Gear
Tool Kit
Creshaldyne Mk. IV Modular Backpack
Creshaldyne Mk. IV Modular Backpack (pouch)
Stimpack
Breath Mask/Respirator
electro binocular
long range Infrabinoculars
Macrobinoculars
shape charge
fusion cutter
-Multi-Optic Sight: -2 Setback dice added due to darkness, smoke, or other vision obscuring effects. +2 Perception skill ranks when looking through sight
-Marksman Barrel: Costs 2 HP, +1 range (medium to long), Cumbersome +2 (requires 2 or more Brawn to use effectively). Innate +1 Sniper Shot talent while using this attachment. Accurate +2
-Forearm Grip: -1 difficulty when using at engaged range (Hard to Average). Innate +1 Point Blank talent while using this attachment. Accurate +1
-Electronic Sighting System: Can aim once per round as an incidental, rather than as a maneuver. Accurate +1. Decrease difficulty of Perception checks made to find you while you are in low light (makes you easier to spot while stealthing, if you have this attachment active)
-Amplifying Chamber: Adds +1 damage and Blast 9. Add 1 setback die to all Mechanics checks made to repair weapon