Threshold | 14 |
Current | 0 |
Threshold | 14 |
Current | 0 |
Ranged | 0 |
Melee | 0 |
Skill | Career? | Rank | Roll | Adj. |
---|---|---|---|---|
Astrogation (Int) | X | 0 | ||
Athletics (Br) | X | 3 | ||
Charm (Pr) | 0 | |||
Coercion (Will) | 0 | |||
Computers (Int) | 0 | |||
Cool (Pr) | X | 2 | ||
Coordination (Ag) | 0 | |||
Deception (Cun) | 0 | |||
Discipline (Will) | 2 | |||
Leadership (Pr) | 0 | |||
Mechanics (Int) | 0 | |||
Medicine (Int) | X | 2 | ||
Negotiation (Pr) | 0 | |||
Perception (Cun) | X | 2 | ||
Piloting: Planetary (Ag) | X | 1 | ||
Piloting: Space (Ag) | X | 0 | ||
Resilience (Br) | 0 | |||
Skulduggery (Cun) | 0 | |||
Stealth (Ag) | 0 | |||
Streetwise (Cun) | 0 | |||
Survival (Cun) | X | 3 | ||
Vigilance (Will) | 2 | |||
Brawl (Br) | 0 | |||
Gunnery (Ag) | 0 | |||
Lightsaber (Br) | 0 | |||
Melee (Br) | 0 | |||
Ranged: Light (Ag) | X | 0 | ||
Ranged: Heavy (Ag) | X | 4 | ||
Knowledge: Core Worlds (Int) | 0 | |||
Knowledge: Education (Int) | 0 | |||
Knowledge: Lore (Int) | X | 1 | ||
Knowledge: Outer Rim (Int) | X | 0 | ||
Knowledge: Underworld (Int) | 0 | |||
Knowledge: Warfare (Int) | X | 2 | ||
Knowledge: Xenology (Int) | 0 |
Herloss HBt-4 Hunting Blaster |
RangeMedium |
SkillRanged: Heavy |
|
Cumbersome 2, Stun, Vibrobayonet (+2 dmg), Bantha's Eye laser sight (+1 adv) |
Damage10 |
Critical3 |
|
Ascian Throwing Dagger |
RangeShort |
SkillRanged: Light |
|
Pierce 2, Limited Ammo 1 |
Damage4+Brawn |
Critical2 |
|
Czerka Arms Model 38 Sharpshooter's Rifle |
RangeExtreme |
SkillRanged: Heavy |
|
Accurate 2, Pierce 3, Telescopic Optical Sight (Reduce the difficulty of long or extreme range combat checks by one), Suppressor (Add 2 setback dice to perception and vigilance checks to locate concealed shooter) |
Damage8 |
Critical3 |
Name | Rank | Book & Page | Description |
---|---|---|---|
Expert Tracker | 1 | Remove setback per rank of Expert Tracker from checks to find tracks or track targets. Decrease time to track a target by half. | |
Sniper Shot | 1 | Before making a nonthrown ranged attack, as a maneuver increase the weapon’s range by up to 1 band per rank. Upgrade the attack’s difficulty by 1 per range increase. | |
Grit | 2 | +1 Strain Threshold | |
True Aim | 2 | Once per round, may perform a True Aim maneuver to gain benefits of aiming and upgrade combat check once per rank of True Aim. | |
Lethal Blows | 1 | Add +10 per rank of Lethal Blows to any Critical Injury result inflicted on opponents. | |
Rapid Recovery | 1 | When healing strain after an encounter, heal 1 additional strain per rank of Rapid Recovery. | |
Stalker | 1 | Add boost per rank of Stalker to all Stealth and Coordination checks. |