When this character inflicts a Critical Injury with a Brawl, Melee, or Lightsaber weapon, may suffer 1 strain to change the result to any Easy Critical Injury result.
Iron Body
2
Martial Arts/Steel Hand
Remove 2 Setbacks (per rank of Iron Body) from Coordination and Resilience checks. Reduce the critical rating of unarmed attacks per rank of Iron Body (min 1).
Parry
1
Martial Arts
When hit by a melee attack while wielding a melee weapon or lightsaber, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Grit
1
Steel Hand
Gain +1 Strain threshold.
Martial Grace
1
Steel Hand
Suffer 2 Strain to add damage to one Brawl attack equal to ranks in Coordination, once per round.
Dodge
1
Steel Hand
Suffer 1 Strain to upgrade difficulty of an incoming attack by 1, when targeted.
Swift
1
Steel Hand
Do not suffer penalties to movement when moving through difficult terrain.
Toughened
1
Steel Hand
Increase Wound threshold by +2.
Far Strike
1
Steel Hand
Use your FD with a Brawl attack, and spend FP to hit a target at range, depending on pts spent.
Force Rating +1
1
Steel Hand
Increase Force Rating by +1.
Force Powers
Force Rating
2
Power
Force Sense
Description
The Force User can sense the Force interacting with the world around him. The user may spend FP to sense all living things within short range (including sentient and non-sentient beings). The user may spend FP to sense the current emotional state of one living target with whom he is engaged.
Upgrade
Effect
Control
Spend FP to read the thoughts of a single person in engaged range.
Magnitude
Spend additional FP to read the emotions or thoughts of another individual.
Range
Spend additional FP to increase sense life-forms range to medium, and emotion/thought-reading to short range.
Power
Force Influence
Description
Spend FP to shape emotions of a target a short range. LS pts for good emotions. DS pts for negative.
Spend FP to inflict 1 Strain per pt on a single target at engaged range.
Upgrade
Effect
Magnitude
Spend a FP to affect 1 additional target in the same check, at range.
Range
Spend a FP to increase the range of this power from Short to Medium.
Control
Make a Discipline vs Discipline check combined with an Influence power check. If FP are spent and the check succeeds, convince a single target to believe something untrue, or adopt an emotional state for 1 round or 5mins.
Power
Battle Meditation
Description
Spend FP to add 1 auto-success to all checks of 3 allies before the end of this next turn. You may not activate this multiple times.
Upgrade
Effect
Background
Born on Shad’va in the Unknown Regions. Her people are rumoured to be vampires. After her family was killed by the Empire, she found herself alone and bullied by others.
That changed when she was taken in by Mandalorians and she swore herself to The Way. She even helped one of her new clan mates escape the First Order - but not before revealing her abilities.
Anora is now on the run from the First Order who want to study her race’s gifts and longevity.