Specializations
Sorisu, Warden, Niman
System

Force and Destiny
Characteristics
Skills

| Skill |
Career? |
Rank |
Roll |
Adj. |
| Astrogation (Int) |
|
0 |
|
|
| Athletics (Br) |
|
2 |
|
|
| Charm (Pr) |
|
0 |
|
|
| Coercion (Will) |
X |
0 |
|
|
| Computers (Int) |
|
0 |
|
|
| Cool (Pr) |
X |
0 |
|
|
| Coordination (Ag) |
|
0 |
|
|
| Deception (Cun) |
|
0 |
|
|
| Discipline (Will) |
X |
4 |
|
|
| Leadership (Pr) |
X |
0 |
|
|
| Mechanics (Int) |
|
0 |
|
|
| Medicine (Int) |
|
0 |
|
|
| Negotiation (Pr) |
X |
0 |
|
|
| Perception (Cun) |
|
0 |
|
|
| Piloting: Planetary (Ag) |
|
2 |
|
|
| Piloting: Space (Ag) |
|
2 |
|
|
| Resilience (Br) |
X |
2 |
|
|
| Skulduggery (Cun) |
|
0 |
|
|
| Stealth (Ag) |
|
0 |
|
|
| Streetwise (Cun) |
|
0 |
|
|
| Survival (Cun) |
|
0 |
|
|
| Vigilance (Will) |
X |
3 |
|
|
| Brawl (Br) |
X |
0 |
|
|
| Gunnery (Ag) |
|
0 |
|
|
| Lightsaber (Will) |
X |
3 |
|
|
| Melee (Br) |
X |
0 |
|
|
| Ranged: Light (Ag) |
|
0 |
|
|
| Ranged: Heavy (Ag) |
|
0 |
|
|
| Knowledge: Core Worlds (Int) |
|
0 |
|
|
| Knowledge: Education (Int) |
|
0 |
|
|
| Knowledge: Lore (Int) |
X |
1 |
|
|
| Knowledge: Outer Rim (Int) |
|
0 |
|
|
| Knowledge: Underworld (Int) |
X |
0 |
|
|
| Knowledge: Warfare (Int) |
|
0 |
|
|
| Knowledge: Xenology (Int) |
|
0 |
|
|
Critical Injuries & Conditions
Talents
| Name |
Rank |
Book & Page |
Description |
|
Defensive Stance 2 |
|
|
May take this maneuver and suffer strain up to ranks to upgrade all incoming melee attacks |
|
Toughened 4 |
|
|
+2 x ranks (8) wounds |
|
Parry 6 |
|
|
When hit by a melee attack suffer 3 strain to reduce damage by 2 + ranks (6) |
|
Grit 5 |
|
|
+1 x ranks (5) strain |
|
Bad Cop 1 |
|
|
|
|
No Escape |
|
|
|
|
Fearsome 2 |
|
|
|
|
Force Rating 2 |
|
|
+2 Force rating |
|
Dedication 3 |
|
|
+1 Willpower +1 Brawn +1 Intellect |
|
Scathing Tirade |
|
|
|
|
Grapple |
|
|
|
|
Precision Strike |
|
|
|
|
Reflect 6 |
|
|
When hit by a ranged attack suffer 3 strain to reduce damage by 2 + ranks (6) |
|
Soresu Technique |
|
|
|
|
Niman Technique |
|
|
|
|
Nobody's Fool 1 |
|
|
|
|
Defensive Training 2 |
|
|
|
|
Center of Being (+ Improved) |
|
|
|
|
Sense Advantage |
|
|
|
|
Improved parry |
|
|
|
|
Supreme Parry |
|
|
|
|
Defensive Circle |
|
|
|
|
Draw Closer |
|
|
|
|
Sum Djem |
|
|
|
Force Powers
Power
Move
Description
| Upgrade |
Effect |
|
Strength 3 |
may spend a force pip to affect silhouette size equal to strength upgrade |
|
Control |
Make a ranged combat check (Discipline) to deal damage equal to 10 times silhouette |
|
Range 1 |
spend a force pip to increase range to medium range |
Power
Supress
Description
| Upgrade |
Effect |
|
Duration |
May commit a force die to sustain the power on each affected target in range, |
|
Strength 1 |
may spend a force pip to add failure equal to strength upgrades |
Power
Enhance
Description
Power
Influence
Description
| Upgrade |
Effect |
|
Control |
Discipline vs Discipline. Make a target believe something untrue for 1 round/ 5 minutes |
|
Magnitude 3 |
Spend force pip to affect 1 additional target per rank. |
|
Range 1 |
|
|
Control |
Coercion, Charm, Deception, Leadership, or Negotiation. may spend force pips to add success or advantage. |