Specializations
Ataru Striker
System

Force and Destiny
Characteristics
Skills

| Skill |
Career? |
Rank |
Roll |
Adj. |
| Astrogation (Int) |
|
0 |
|
|
| Athletics (Br) |
|
0 |
|
|
| Charm (Cun) |
|
0 |
|
|
| Coercion (Will) |
|
2 |
|
|
| Computers (Int) |
|
0 |
|
|
| Cool (Pr) |
|
3 |
|
|
| Coordination (Ag) |
|
1 |
|
|
| Deception (Cun) |
|
0 |
|
|
| Discipline (Will) |
|
1 |
|
|
| Leadership (Pr) |
|
0 |
|
|
| Mechanics (Int) |
|
0 |
|
|
| Medicine (Int) |
|
0 |
|
|
| Negotiation (Pr) |
|
0 |
|
|
| Perception (Cun) |
|
3 |
|
|
| Piloting: Planetary (Ag) |
|
0 |
|
|
| Piloting: Space (Ag) |
|
2 |
|
|
| Resilience (Br) |
|
0 |
|
|
| Skulduggery (Cun) |
|
0 |
|
|
| Stealth (Ag) |
|
2 |
|
|
| Streetwise (Cun) |
|
0 |
|
|
| Survival (Cun) |
|
0 |
|
|
| Vigilance (Will) |
|
3 |
|
|
| Brawl (Br) |
|
2 |
|
|
| Gunnery (Ag) |
|
0 |
|
|
| Lightsaber (Ag) |
|
3 |
|
|
| Melee (Br) |
|
2 |
|
|
| Ranged: Light (Ag) |
|
0 |
|
|
| Ranged: Heavy (Ag) |
|
3 |
|
|
| Knowledge: Core Worlds (Int) |
|
0 |
|
|
| Knowledge: Education (Int) |
|
0 |
|
|
| Knowledge: Lore (Int) |
|
0 |
|
|
| Knowledge: Outer Rim (Int) |
|
0 |
|
|
| Knowledge: Underworld (Int) |
|
0 |
|
|
| Knowledge: Warfare (Int) |
|
0 |
|
|
| Knowledge: Xenology (Int) |
|
0 |
|
|
Attacks
|
Modded heavy blaster rifle |
Range
Long |
Skill
Ranged: Heavy |
|
|
auto-fire, cumbersome 3, pierce 1
|
Damage
13 |
Critical
3 |
|
lightsaber |
Range
Engaged |
Skill
Lightsaber |
|
|
Viscous 2, breach 1, sunder
|
Damage
7 |
Critical
2 |
Critical Injuries & Conditions
Talents
| Name |
Rank |
Book & Page |
Description |
|
Adversary |
2 |
|
Upgrade all attacks against this target twice |
|
Deadly Accuracy |
1 |
|
add ranged heavy ranks to damage (already included) |
|
Lethal Blows |
2 |
|
add 20 to all crit injury rolls inflicted |
|
Stalker |
2 |
|
add 2 blues to stealth and coordination checks |
|
Ataru Technique |
1 |
|
use agility for lightsaber |
|
Reflect |
2 |
|
suffer 3 strain to reduce ranged damage by 4 |
|
Saber Throw |
1 |
|
Make lightsaber combat check as a ranged attack |
Force Powers
Power
Harm
Description
Deal wounds equal to INT for each point spent
| Upgrade |
Effect |
|
Control |
heal strain or wounds equal to wounds inflicted if dark side points where uses |
Power
Move
Description
spend points to move objects of silhouette 0
| Upgrade |
Effect |
|
range |
can now be medium |
|
control |
throw things using ranged skills dealing 10 damage on hit |
|
strength |
now object can be silhouette 1 |