Rikkit by Stan

Species
Kushiban
Career
Sentinel
Specializations
Sentry, Ataru Striker
System
Edge of the Empire

4
Threshold 13
Current 0
Threshold 19
Current 11
Ranged 1
Melee 1

Placeholder Image

Characteristics

2
3
3
3
2
2

Skills

Skill Career? Rank Roll Adj.
Astrogation (Int) 0
Athletics (Br) X 1
Charm (Cun) 0
Coercion (Will) 0
Computers (Int) 0
Cool (Pr) 0
Coordination (Ag) X 1
Deception (Cun) X 1
Discipline (Will) 0
Leadership (Pr) 0
Mechanics (Int) 1
Medicine (Int) 0
Negotiation (Cun) 0
Perception (Cun) X 1
Piloting: Planetary (Ag) 0
Piloting: Space (Ag) 0
Resilience (Br) 0
Skulduggery (Cun) X 2
Stealth (Ag) X 1
Streetwise (Cun) 0
Survival (Cun) 0
Vigilance (Will) 0
Brawl (Br) 0
Gunnery (Ag) 0
Lightsaber (Ag) X 1
Melee (Br) 0
Ranged: Light (Ag) 0
Ranged: Heavy (Ag) 0
Knowledge: Core Worlds (Int) X 1
Knowledge: Education (Int) 0
Knowledge: Lore (Int) 0
Knowledge: Outer Rim (Int) 0
Knowledge: Underworld (Int) 0
Knowledge: Warfare (Int) 0
Knowledge: Xenology (Int) 0

Attacks

Lightsaber
Range
Engaged
Skill
Lightsaber
Breach 1, Sunder 1
Damage
10
Critical
2
Lightsaber Pistol Hilt
Range
Short
Skill
Ranged: Light
Stun
Damage
6
Critical
3

0
240
3171
11/14

Weapons & Armor

Lightsaber DMG:6 Enc:1 HP:3
-Hilt Masking Kit (Disguised as a Metal Flute), occupies 1 Encumberment and 1 Hard Point of the Training Lightsaber. "When attached to a lightsaber, this attachment adds 4 failure results to any attempts by other characters to find the lightsaber or to identify it as a lightsaber."
-Hilt Blaster Mod, Occupies 2 Hard Points, Allows the Lightsaber to switch to a ranged blaster attack when the main blade is not ignited.

Jedi Battle Armor: 1 Defense, 2 Soak, HP 6, Enc 5
- Biofeedback System: Occupies 2 Hard Points "Increases this character's strain threshold by 4 while wearing this armor."

Personal Gear

Modular Pack (+3 of 3 pouches): Enc Threshold:+6
Utility Belt: Enc Threshold +1

Assets & Resources

6 Stimpak
Toolkit - Ecum 4 "Tool Kits allow mechanics to perform most Mechanics checks to repair mechanical devices, and can also be used to 'heal' droids."
Medpak - A Medpac allows the user to perform relatively complicated medical procedures in the held, and can rival the infirmaries on smaller starships. It allows characters to attempt to heal others using Medicine checks without penalty, and additionally grants a Boost die on all attempts.

Critical Injuries & Conditions

Talents

Name Rank Book & Page Description
Rapid Reaction 1 The character may suffer a number of strain to add an equal number of success results to any Vigilance or Cool check to determine Initiative order. The number may not exceed [their] ranks in Rapid Reaction.
Heart on the Sleeve 0 Kushiban communicate their emotions by changing the colour of their fur. Any creature familiar with Kushibans gains a Boost die on Deceit, Charm or Coerce checks against it when able to see its fur.
Reflect 3 When hit by a ranged attack, suffer 3 strain to reduce damage by 2 plus ranks in Reflect.
Conditioned 2 Remove a Setback die per rank of Conditioned from Athletics and Coordination checks. Reduce the damage and strain suffered from falling by 1 per rank of Conditioned.
Jump Up 1 Once per round, may stand from seated or prone as an incidental.
Ataru Technique 1 When making a check using the Lightsaber skill,the character may use Agility instead of Brawn.
Parry 2 When hit by a melee attack, suffer 3 strain to reduce damage by 2 plus ranks in Parry.
Quick Draw 1 Once per round, draw or holster a weapon or accessible item as an incidental.
Dodge 1 When targeted by combat check, may perform a Dodge incidental to suffer a number of strain no greater than ranks of Dodge, then upgrade the difficulty of the check by that number.
Toughened 1 Gain 2 Wounds threshold per rank in Toughened
Grit 2 Gain 1 Strain threshold per level
Uncanny Reactions 2 Add a Boost Die per rank of Uncanny Reactions to all Vigilance Checks
Improved Parry 1 When parrying a hit that generated a Despair or 3 Disadvantages, may hit attacker once with Lightsaber, Brawl, or Melee weapon (dealing base damage) after original attack resolves.
Saber Swarm 1 Preform the Saber Swarm maneuver, suffer 1 strain to make next Lightsaber (Agility) combat check this turn gain the Linked item quality equal to Force rating during Perform the Swarm turn.

Force Powers

Force Rating
1
Power
Farsight
Description
The Force user expands normal visual senses through a connection to the Force.
The user may spend a Force point to ignore the effects of darkness or blindness and see normally at up to medium range for the remainder of the round (or one
minute).
This allows the user to view everything most sentients could normally be able to see on a well-lit day.
Upgrade Effect
Control Spend a Force point to see through a
single object at medium
range as though it were
transparent.
Control Spend a Force point to make out fine
details on a single object
within medium range.
Control Spend a Force point to see microscopic
details of a single object
within engaged range.
Power
Seek
Description
The Force user allows the will of the Force to lead the way to something lost or forgotten.
The user may spend 2 Force Points to gain insight into the general location or direction of a person or object that he knows about, regardless of current distance.
The user may spend a Force Point and succeed at an Average (2 purple) Vigilance check (or opposed Vigilance vs. Discipline check) to see through illusions.
Upgrade Effect

Background

Rikkit had a very troubled early life, constantly getting into trouble and generally being a nuisance to the people on his homeworld. One day, it was decided that it wasn't worth keeping him around, and plans were made to dispose of him. Before it could be done however, a mysterious man arrived and announced that Rikkit would be coming with him instead of being executed. While initially opposed to going along with a complete stranger, after a brief exchange and show of power, Rikkit conceded that anything was better than being surround by sticks in the mud.

From there, the mysterious individual took Rikkit in and confided in him the reason he saved his life, that being he had felt a strong connection to the Force, unusually so for a Kushiban. While unheard of, it certainly wasn't impossible, and he wanted to look into it further. Rikkit came from simple roots, and although he didn't have an extensive knowledge of the Force, he had always felt like things sort of "worked out for him" in his day to day life, which he supposed could have been because of this Force stuff the man was telling him about.

The mysterious man decided that he was going to take Rikkit in as his padawan and help him use his powers for good, and not just for selfish gain. However, but a few short years into his training, the iron hammer of order 66 came down, and threw Rikkit's life into disarray. He didn't understand the finer intricacies of politics or what had happened to villify Jedi so suddenly, or even what it truly meant to be a Jedi. All he knew, looking down at his master's body, is that he wasn't safe anymore.

The ones who killed his master must have been careless, because they left behind a seemingly uninteresting object Rikkit recognized as being something "for emergencies only". Upon inspection, it contained a pre-recorded message from his master, detailing the secret affairs unfolding beneath the guise of politics and trade wars, a frantic struggle for power that they were unfortunate enough to be caught in. His master was smart, but not smart enough to see his own death coming. He, however, had managed to impart vital information to Rikkit before he met his end: this was all the work of the Chancellor, and as long as he was in power, no Force sensitive individual was safe.

Barely having enough time to cope with his master's death, and the revelation that he was now being hunted for something outside of his control, he had to flee. Grabbing only the most essential things he could and using his master's ship, he fled and sought to keep himself as low of a profile as possible.

Having only a training lightsaber as a means to defend himself wouldn't get him very far, but thankfully Rikkit was always a crafty individual, managing to not only modify his weapon to function as a blaster, but also cleverly disguising it. It did however, still suffer from being only meant for Padawans to use in training fights, as his Master had never sent him on his journey to obtain a Kyber Crystal. But, as he had always told Rikkit, "Things always work out. You'll always get to where you need to be, even if the path isn't always safe."

Thus leaves Rikkit where we find him, uncertain of what the path ahead lies, but determined to somehow make things right, in whatever way he can.

Motivation

Having his entire way of life be suddenly criminalized by Order 66 and the fledgling Empire, Rikkit holds a strong sense of wanting to make things right, even if he presents himself as shifty and hard-boiled at times. In reality, he wishes he had been able to fully make use of the second chance his master had given him before everything came crashing down around him. As such, he holds strong feelings against the Empire and wishes nothing more than to bring them low any way he can, even if he's only a single Kushiban.

Obligations

Being a Force sensitive individual post Order 66, Rikkit is undoubtedly the target of a number of searches, a majority of which he does well to evade, given his unassuming nature and craftiness. However there may be times where something comes up he has no choice but to try and deal with, which he tries to handle the best he can.

Description

Rikkit is on the shorter side, being around 4 and a half feet tall roughly.

Being a Kushiban, he's covered in fur that by default is tan-ish in color, with two large ears atop his head.

His eyes are heterochromatic, being green and blue.

Being a Kushiban, his fur has the ability to change color depending on his mood (note to self, make mood color chart to make colors more consistent and easier to keep track of)

Other Notes

Silhouette 0

Took Ataru Striker (30 exp)

70 Morality

15 conflict (minus 2 for the session)

15 obligation

Crit 25 + 24 (off balance :/ twice)

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