Cyclic Crystal Array, Superior Hilt Personalization, Vicious 2
Damage
11
Critical
1
Shadow
Range
Medium
Skill
Lightsaber
Cyclic Crystal Array, Superior Hilt Personalization, Vicious 2
Damage
11
Critical
1
6
1884
Weapons & Armor
Artifact of the Order of the Veiled Light
Type: Light Armor (robes with hidden reinforcements)
Soak: +2
Defense: 1 (choose melee or ranged at start of encounter)
Encumbrance: 2 (don/doff as robes)
4/4 hp
Personal Gear
Lady Varia
Assets & Resources
45 morality
Critical Injuries & Conditions
Talents
Name
Rank
Book & Page
Description
Street Smarts
1
(remove 1 setback from Skulduggery/Streetwise)
Mental Tools
1
(remove 1 setback from Computers)
Dodge
1
(spend 1 strain to upgrade incoming attack)
Sense Danger
1
(once/session remove 2 setback from any check)
Shortcut
1
(add Boost to chase checks)
Quick Draw
1
(draw/holster weapon as incidental)
Saber Swarm
1
(add Advantage to dual-wield linked hits)
Ataru Technique
1
(use Agility for Lightsaber attacks)
Parry/Reflect
1
(minimal investment for defense)
Keen Eyed
1
(reduce Perception/Investigation difficulty)
Sense Advantage
1
(spend Advantage for Boost)
Intense Focus
1
(maneuver to upgrade next check)
Forewarning
1
(once/session boost initiative for allies)
Rapid Recovery
1
(recover strain faster)
Parry
1
Reflect
1
Draw Closer
1
(pull target into melee & add Force pips to attack)
Center of Being
1
(defensive stance, upgrade difficulty of attacks)
Intuitive Evasion
1
(upgrade ranged attacks)
Sense Advantage
1
(additional Advantage options)
Knowledge Talents
1
Force Powers
Force Rating
6
Power
Move
Description
Upgrade
Effect
(upgraded)
Telekinesis, disarm/throw enemies, Strength + Range upgrades
Power
Sense
Description
Upgrade
Effect
Mastery
Detect danger, read living beings
- Control upgrades: Upgrade incoming attacks
- Commit up to 3 Force dice → +3 difficulty to all attacks
Power
Conceal
Description
Upgrade
Effect
Mastery
Hide Force presence, range + strength upgrades, Mastery hides entire groups
Power
Mind trick
Description
Upgrade
Effect
Alter emotions, implant suggestions
Power
Bind
Description
Upgrade
Effect
Mastery
The user may spend a Force point to immobilize a target within short range until the end of the user's next turn. If the user used any Dark points to generate Force points on this check, the target also suffers 1 wound (ignoring soak) per Force point spent on the check. The user may not activate this multiple times.
Control Upgrade: Spend a Force point to immediately move the target one range band toward or away from the user. The user may not activate this multiple times.
Control Upgrade: Spend a Force point; whenever a target affected by Bind takes an action, they suffer strain equal to the user's Willpower. The user may not activate this multiple times.
Duration Upgrade: The power gains the ongoing effect: Commit three Force dice after successfully activating the basic power. If a target was immobilized or staggered by this power, they remain immobilized or staggered as long as three Force dice remain committed and the target stays within range. If a target moves beyond the range of the power, the effects end for that target, but not for any other targets of the power. The user may not activate this multiple times.
Magnitude Upgrade: Spend two Force points increase the number of targets affected by an amount equal to the number of Magnitude upgrades purchased. The user may activate this multiple times, increasing the number of targets by this number each time.
Mastery Upgrade: When the user is making a Bind power check, if the check was not already opposed, the user may roll an opposed Discipline versus Discipline check as part of the pool. To activate this upgrade, they must generate enough Force points to activate the power and must succeed at the opposed check. If no Dark points were used to generate Force points, the target is also staggered until the end of the user's next turn. If the user succeeds and used any Dark points to generate Force points on this check, the target immediately suffers a Critical Injury with a +10 to the roll per Force point spent on the check.
Range Upgrade: Spend a Force point to increase the maximum range at which the Force user can affect targets with this power by a number of range bands equal to the number of Range upgrades purchased. The user may activate this multiple times, increasing the range by this number each time.
Strength Upgrade: Spend a Force point to disorient the target for a number of rounds equal to the number of Strength upgrades purchased. The user may activate this multiple times, increasing the number of rounds by this number each time.
Background
Motivation
Obligations
The Order of the Veiled Light
"Peace through Precision. Truth through Shadows."
The Veiled Light believe the Jedi have lost their way, growing too complacent, bureaucratic, or dogmatic.
They reject the Jedi Council's rigidity and the Sith’s obsession with power.
They uphold the original spirit of the Jedi: protectors of the people, free from political chains.
Members operate in the shadows to remove threats to balance — from corrupt leaders to hidden Sith.
their ideals
Description
Other Notes
Lady in Red dress, (Lady Varia)
Darth Rhaen Vael (inquisitor)